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ship.py~
29 lines (22 loc) · 915 Bytes
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ship.py~
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self,settings,screen):
self.screen = screen
super(Ship, self).__init__()
self.image = pygame.image.load("images/ship.bmp")
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.move_right = False
self.move_left = False
def blitme(self):
self.screen.blit(self.image,self.rect)
def update_ship(self):
if self.move_right == True and self.rect.right < self.screen_rect.right:
self.rect.centerx += 1
if self.move_left == True and self.rect.left > 0:
self.rect.centerx -= 1
def center_ship(self):
self.center = self.screen_rect.centerx