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lookAt methods point in wrong y direction #15

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JoeHowse opened this issue Jul 21, 2012 · 1 comment
Open

lookAt methods point in wrong y direction #15

JoeHowse opened this issue Jul 21, 2012 · 1 comment

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@JoeHowse
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I have two comments about the lookAt methods (in DirectionalLight, SpotLight, Camera3D, and possibly elsewhere):

  1. I think this method should be implemented in Object3D, not in multiple subclasses.
  2. When deltaY is non-zero, the lookAt method produces incorrect results for me. It points down when it should point up and vice versa. If you aren't able to trivially reproduce this, let me know and I'll investigate the cause further.

Thanks!

@therabbitwindfall
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JoeHowse, please show me here the code that I can use for issue investigation

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