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textBaseline top middle and hanging do not align with javascript canvas api #2343

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semohr opened this issue Feb 2, 2024 · 1 comment

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@semohr
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semohr commented Feb 2, 2024

Issue or Feature

The textBaseline property does not produce the expected results. I noticed a misalignment between renders of the JavaScript Canvas api and the node-canvas implementation.

It seems like only the alphabetic and bottom option align with the JavaScript canvas api whereas top, middle and hanging do not.

Is that an expected behavior? If yes how can I align text from both implementations?

Steps to Reproduce

I overlayed the JavaScript and node-canvas results of the following scripts. Red text is the expected value using the canvas api and blue text is the results from the node-canvas package.
canvas

Node script

import { createCanvas } from "canvas";
import { writeFileSync } from "fs";

function main() {
    const canvas = createCanvas(480, 500);
    const ctx = canvas.getContext("2d");

    ctx.font = "50px Arial";
    ctx.globalAlpha = 0.5;
    ctx.fillStyle = "blue";

    ["top", "hanging", "middle", "alphabetic", "bottom"].forEach((baseline, index) => {
        ctx.textBaseline = baseline;
        ctx.fillText(baseline, 10, index * 90 + 10);

        ctx.beginPath();
        ctx.moveTo(0, index * 90 + 10);
        ctx.lineTo(480, index * 90 + 10);
        ctx.stroke();
    });

    const buf = canvas.toBuffer("image/png", { compressionLevel: 3 });
    writeFileSync("./canvas_node.png", buf);
}

main();

HTML

<!DOCTYPE html>

<body>
    <canvas id="canvas" width="480" height="500"></canvas>

    <script>
        var canvas = document.getElementById("canvas");
        var ctx = canvas.getContext("2d");

        ctx.font = "50px Arial";
        ctx.globalAlpha = 0.5;
        ctx.fillStyle = "red";

        ["top", "hanging", "middle", "alphabetic", "bottom"].forEach((baseline, index) => {
            ctx.textBaseline = baseline;
            ctx.fillText(baseline, 10, index * 90 + 10);

            ctx.beginPath();
            ctx.moveTo(0, index * 90 + 10);
            ctx.lineTo(480, index * 90 + 10);
            ctx.stroke();
        });

        // Get buffer from canvas and convert to png
        var buffer = canvas.toDataURL("image/png");
        var img = document.createElement("img");
        img.src = buffer;
        document.body.appendChild(img);
    </script>
</body>

</html>

Your Environment

canvas@2.11.2 on Ubuntu 22.04.3 LTS (jammy)
node@v18.12.1

semohr added a commit to semohr/node-canvas that referenced this issue Feb 2, 2024
@semohr
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semohr commented Feb 2, 2024

I looked into this myself for a bit and found that the getBaselineAdjustment function was missing the top, hanging and ideographic baselines.

canvas

After adding them the overlap looks way better but is still off by a small margin. Especially the top baseline shows some visual differences. Maybe someone has some more insights on this?

inline double getBaselineAdjustment(PangoLayout* layout, short baseline) {
  PangoRectangle logical_rect;
  pango_layout_line_get_extents(pango_layout_get_line(layout, 0), NULL, &logical_rect);

  double ascent = pango_layout_get_baseline(layout);
  double descent = logical_rect.height - ascent;

  double adjustment;

  switch (baseline) {
  case TEXT_BASELINE_ALPHABETIC:
    adjustment = ascent;
    break;
  case TEXT_BASELINE_MIDDLE:
    adjustment = logical_rect.height / 2.0 + (logical_rect.height - ascent) / 2.0;
    break;
  case TEXT_BASELINE_BOTTOM:
    adjustment = ascent + descent;
    break;
  case TEXT_BASELINE_TOP:
    adjustment = descent;
    break;
  case TEXT_BASELINE_HANGING:
    adjustment = 1.5 * descent;
    break;
  case TEXT_BASELINE_IDEOGRAPHIC:
    adjustment = (ascent + logical_rect.height) / 2.0;
    break;
  default:
    return 0;
  }
  return 1.0 / PANGO_SCALE * adjustment;
}

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