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FiveM support #133
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@fivaz Feel free to use them in your project, let me know if you do. local hash = `WEAPON_PISTOL` the whole thing just breaks and stops processing code. |
I have added support for the hash literal in a forked repository: https://github.com/Xseba360/IntelliJ-Luanalysis/tree/fivem I don't know if there's a better way to implement this for now, but it's all I was able to figure out with my close-to-zero Java/Kotlin knowledge. Unless @Benjamin-Dobell plans to implement game/application specific syntaxes behind a plugin setting, it will have to stay in a fork. For example, issue #109 has been left pretty much unanswered and AFAIK issue #91 has been pretty much untouched since April, so I don't predict any changes regarding this matter 😥. I checked EmmyLua issues and it seems no one has any plans for implementing FiveM-specific backtick syntax there: |
i had issues with phpstorm crashing during indexing with this unfortunately :( |
Many people use Lua to code FiveM mods, it would be cool to have some support for FiveM global functions in Lua
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