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EEVEE (next) - Shader Editor - World Mode - Convert to Volume operator is hidden #4264

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Draise14 opened this issue May 15, 2024 · 0 comments
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@Draise14
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Hidden operator is hidden... and property is also hidden to toggle if a volume is infinite or clipped. This is so bizzare, they added an operator that is not exposed in the GUI if at all.. dependant on a property, also not exposed to the GUI.

SHA-1: f01e84e

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  • EEVEE-Next: Add operator to convert a world volume to mesh

EEVEE-Next world volume are infinite like Cycles. EEVEE-Classic world volumes
end at the clip_end of the camera/viewport. This can lead to confusion as
it would render different then expected.

This PR adds an operator to convert a world volume into a mesh volume. The
operator can be found in the shader editor (world mode) and in the properties
panel/World/Volume.

Why an operator?

As this alters the content of the scene we want the artist to be in control of
the conversion. Doing it automatic lead to a lot of complexity and cases that
might not be expected by the user.

Pull Request: https://projects.blender.org/blender/blender/pulls/119734

@Draise14 Draise14 added the 0 - task A normal development task label May 15, 2024
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