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Black artifacts when changing surface alpha #329

Answered by BradyAJohnston
famrein asked this question in Q&A
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This is not specific to Molecular Nodes, but to do with the rendering engine Cycles. There is a limit to the number of times a light ray will pass through a transparent material. You can increase that amount in the render settings, although a higher count will affect render times:

You could also try out transparent materials in EEVEE which don't have a limit (but can be tricky to set up).

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