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Investigate the use of Conan instead of submodules for third-party dependencies #230

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kring opened this issue Apr 27, 2021 · 3 comments · May be fixed by #261 or #445
Closed

Investigate the use of Conan instead of submodules for third-party dependencies #230

kring opened this issue Apr 27, 2021 · 3 comments · May be fixed by #261 or #445
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quality Improve code quality or encourage developer success research Explore an idea or prototype a concept and share the results

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@kring
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kring commented Apr 27, 2021

https://conan.io/

It's already being used for some Cesium-internal C++ projects.

The main goal being to reduce cesium-native git clone and compilation time.

@kring kring added quality Improve code quality or encourage developer success research Explore an idea or prototype a concept and share the results labels Apr 27, 2021
@kring kring added this to To do in Cesium for Unreal Apr 28, 2021
@baothientran
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rapidjson's release version is 4 years ago and we are using the sha in their main branch. I created an issue on their repo to ask if they can do another release/tag version Tencent/rapidjson#1896

@kring kring moved this from To do to Needs Review in Cesium for Unreal Jun 10, 2021
@lilleyse
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rapidjson's release version is 4 years ago and we are using the sha in their main branch. I created an issue on their repo to ask if they can do another release/tag version Tencent/rapidjson#1896

We can use the rapidjson/cci.20211112 version in conan in the meantime - https://conan.io/center/rapidjson

@kring kring mentioned this issue Feb 23, 2022
@kring
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kring commented May 9, 2022

Closing this one because it's a duplicate of #248.

@kring kring closed this as completed May 9, 2022
Cesium for Unreal automation moved this from Needs Review to Done May 9, 2022
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Labels
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