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Allow rot_spawn to define a monster ID directly instead of needing a monstergroup #73858

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Karol1223 opened this issue May 16, 2024 · 1 comment
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[C++] Changes (can be) made in C++. Previously named `Code` Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Spawn Creatures, items, vehicles, locations appearing on map <Suggestion / Discussion> Talk it out before implementing

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@Karol1223
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Is your feature request related to a problem? Please describe.

rot_spawn only takes monstergroups. This is evil, because it means for every egg-laying animal that we allow to reproduce we need a custom monstergroup with just one entry for the baby version. This is annoying as hell.

Solution you would like.

Allow rot_spawn to take monster IDs directly to cut out the middle man

Describe alternatives you have considered.

No response

Additional context

It's important to note that it should still be allowed to take monstergroups as well, since some of our eggs do rely on that. I am asking for a new possibility, not to replace the existing one with another.

@Karol1223 Karol1223 added the <Suggestion / Discussion> Talk it out before implementing label May 16, 2024
@NetSysFire NetSysFire added [C++] Changes (can be) made in C++. Previously named `Code` (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Spawn Creatures, items, vehicles, locations appearing on map labels May 16, 2024
@NetSysFire
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I wonder if this might be easy enough for me to slap good first issue on this.

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Labels
[C++] Changes (can be) made in C++. Previously named `Code` Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Spawn Creatures, items, vehicles, locations appearing on map <Suggestion / Discussion> Talk it out before implementing
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