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While checking bug #73868, noticed that the game doesn't offer to choose which battery to install.
- On version cdda-windows-tiles-x64-2024-05-16-0649 the game offers to choose one of two accumulators. - On version cdda-windows-tiles-x64-2024-05-16-1817 it does not.
The problem is a bit more complicated than it initially appeared. Most likely only applies to the batteries, not any part. And I'm not really sure what's going on. I'll try to figure it out and post in a second post.
Attach save file
n/a
Steps to reproduce
see 2nd post
Expected behavior
n/a
Screenshots
No response
Versions and configuration
cdda-windows-tiles-x64-2024-05-16-1817
Additional context
No response
The text was updated successfully, but these errors were encountered:
If you create a car and two batteries. Then when you try to install a battery, the selection works.
If after installing a battery (its charge disappears), the same battery is removed from the vehicle. You get one charged and one discharged battery in the inventory. We try to put the battery in the car, then there is no choice dialog. The battery with 0 charge is always selected.
Assumption that batteries with different charge are considered as different items. And since they are in one instance, the selection is skipped. The result is strange.
2 batteries (3k/3k) + 1 battery (0/3k) = automatic selection of battery with no charge
1 battery (3k/3k) + 2 batteries (0/3k) = dialog to select from 2 batteries (0/3k)
Battery without charge != battery with charge ? Also, instead of 3 batteries, I got 5. (UPD. Could not reproduce the battery duplication)
Steps to reproduce
Create a default world
Spawn any vehicle
Spawn two batteries (1 battery (3k) installed in car and 2 batteries (3k) in inventory)
Install a battery in the car
Note, the dialog prompts you to choose between two batteries 3k
Remove the battery that has lost its charge
There is 1 battery (3k) and 1 battery (0k) in your inventory
Install the battery in the machine
Note, the game does not ask you which battery to install. The 0k is used. Note. I tried different battery placement. When both are in inventory, when both are on the ground, or one in inventory and one on the ground. I have always used 0k.
Put all the batteries in the car. And remove them. You will get 1 battery (3k) and 2 batteries (0k)
Install the battery in the car.
Note, the game asks which of the two batteries (0k) should be installed
Install all batteries without charging
Change the charge of the batteries in the vehicle (+1000 or +500 per battery)
Remove batteries from vehicle and get: 1x3k + 2x0.5k
Install the battery in the transport
Note, the game offers to choose one of three batteries.
UPD. For versions of the game prior to 2024-05-16-1817, you must use the debug menu to get the battery uncharged (step 7. ... 1 battery (0k)...)
Describe the bug
While checking bug #73868, noticed that the game doesn't offer to choose which battery to install.
- On version cdda-windows-tiles-x64-2024-05-16-0649 the game offers to choose one of two accumulators.- On version cdda-windows-tiles-x64-2024-05-16-1817 it does not.The problem is a bit more complicated than it initially appeared. Most likely only applies to the batteries, not any part. And I'm not really sure what's going on. I'll try to figure it out and post in a second post.
Attach save file
n/a
Steps to reproduce
see 2nd post
Expected behavior
n/a
Screenshots
No response
Versions and configuration
cdda-windows-tiles-x64-2024-05-16-1817
Additional context
No response
The text was updated successfully, but these errors were encountered: