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confoglcompmod.smx // ??? What is left in here other than matchmode?
l4d2_hybrid_scoremod_zone.smx // Health/Damage bonus
Features
l4d_tank_control_eq.smx // Tank passes to same player?
l4d2_weapon_attributes.smx // Damage/spread/etc?
l4d2_static_shotgun_spread.smx // PogChamp
l4dhots.smx // Pills heal over time
l4d2_dominatorscontrol.smx // Quad caps
l4d2_fix_spawn_order.smx // Something to enable quad caps?
musical_jockeys.smx // Play music when jockeys spawn
l4d2_melee_shenanigans.smx // Stop shoves slowing tank/charger; swap from melee to primary on tank punch
checkpoint-rage-control.smx // Does tank lose rage while survivors are in saferoom?
l4d2_profitless_ai_tank.smx // Passing control to AI Tank will no longer be rewarded with an instant respawn
l4d2_nosecondchances.smx // Kick AI SI who are not capping? Prevents self-clear when player becomes tank after cap?
l4d2_tank_announce.smx // Announce when tank has spawned (DING/chat)
l4d2_drop_secondary.smx // Drop secondary weapon on death
l4d2_horde_equaliser.smx // Make sure boomers ALWAYS add another horde on the queue
Round Balance
l4d_boss_percent.smx
si_class_announce.smx
Stats/Non-gameplay
survivor_mvp.smx
l4d2_stats.smx
Bugfix (balance)
blockheatseekingchargers.smx // Turning AI while charging results in heat-seeking-charger
l4d2_godframes_control_merge.smx
l4d2_charger_getup_fix.smx // Godframes (?) control over long charger getup animations
l4d2_getupfix.smx // Double/no/self-clear get-up fix
l4d2_getup_slide_fix.smx // Block players from being staggered by Jockeys and Hunters for a time while getting up from a Hunter pounce & Charger pummel
double_getup.smx // Prevent queued getup animations from e.g. pounce+charge