-
Notifications
You must be signed in to change notification settings - Fork 0
/
project1.fsh
99 lines (83 loc) · 2.18 KB
/
project1.fsh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
// AUTHOR: ZANE RALSTON
// DATE: SEPTEMBER 19, 2014
// EMAIL: z641r311@ku.edu
#version 410 core
in vec2 mcPositionToFS;
in vec2 relativePosToFS;
uniform int colorMode;
uniform vec4 userColors[5];
uniform int disableCircle[13];
// Replace the placeholder implementation here...
out vec4 fragmentColor;
#define numberOfCirclesAround 6
#define PI 3.1415926535
void factorOfColor(int circleCount)
{
if(circleCount == 0)
{
fragmentColor = vec4(1.0, 0.0, 0.0, 1.0);
return;
}
fragmentColor = userColors[3]*circleCount/float(numberOfCirclesAround);
}
void preDefinedColors(int circleCount)
{
if(circleCount == 0)
{
fragmentColor = vec4(0.0, 1.0, 0.0, 1.0);
return;
}
vec4 colors[4];
colors[0] = vec4(1.0, 0.0, 0.0, 1.0);
colors[1] = vec4(0.0, 0.0, 1.0, 1.0);
colors[2] = vec4(0.5, 0.5, 0.5, 1.0);
colors[3] = vec4(0.7, 0.7, 0.7, 1.0);
fragmentColor = colors[circleCount%4];
}
void userDefinedColors(int circleCount)
{
fragmentColor = userColors[circleCount];
}
void main()
{
vec2 center = vec2(0.0, 0.0);
vec2 origCenter = center;
float radius = 0.3;
int circleCount = 0;
float radians = 0;
for(int i = 0; i <= numberOfCirclesAround; i++)
{
if(distance(center, relativePosToFS) <= radius)
{
// used to disable whether a circle gets counted.
if(disableCircle[i] < 1)
{
circleCount++;
}
}
// used for 12 around 1
if(colorMode == 3)
{
if(distance(center*2, relativePosToFS) <= radius && i != 0)
{
circleCount++;
}
}
center = vec2(origCenter.x + cos(radians)*radius, origCenter.y + sin(radians)*radius);
radians = radians + (2.0*PI/float(numberOfCirclesAround));
}
switch(colorMode){
case 0:
userDefinedColors(circleCount);
break;
case 1:
factorOfColor(circleCount);
break;
case 2:
preDefinedColors(circleCount);
break;
case 3:
userDefinedColors(circleCount);
break;
}
}