/
no-reload-after-seek.js
83 lines (66 loc) · 2.95 KB
/
no-reload-after-seek.js
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import Constants from '../../src/Constants.js';
import Utils from '../../src/Utils.js';
import {expect} from 'chai'
import {
checkIsPlaying,
checkIsProgressing, checkNoCriticalErrors,
checkTimeWithinThreshold,
initializeDashJsAdapter
} from '../common/common.js';
const TESTCASE = Constants.TESTCASES.ADVANCED.NO_RELOAD_AFTER_SEEK;
Utils.getTestvectorsForTestcase(TESTCASE).forEach((item) => {
const mpd = item.url;
describe(`${TESTCASE} - ${item.name} -${mpd}`, () => {
let playerAdapter;
before(() => {
playerAdapter = initializeDashJsAdapter(item, mpd, {
streaming: {
buffer: {
fastSwitchEnabled: false
}
}
});
})
after(() => {
playerAdapter.destroy();
})
it(`Checking playing state`, async () => {
await checkIsPlaying(playerAdapter, true);
})
it(`Checking progressing state`, async () => {
await checkIsProgressing(playerAdapter);
});
it(`Wait till the player has enough backwards buffer`, async () => {
const reachedTargetTime = await playerAdapter.reachedPlaybackPosition(Constants.TEST_TIMEOUT_THRESHOLDS.TO_REACH_TARGET_OFFSET, Constants.TEST_INPUTS.NO_RELOAD_AFTER_SEEK.TIME_TO_REACH_FOR_REDUNDANT_SEGMENT_FETCH);
expect(reachedTargetTime).to.be.true;
});
it(`Pause and seek back`, async () => {
playerAdapter.pause();
const previousTime = playerAdapter.getCurrentTime();
const seekTime = previousTime - Constants.TEST_INPUTS.NO_RELOAD_AFTER_SEEK.TIME_TO_SEEK_BACK_FOR_REDUNDANT_SEGMENT_FETCH;
playerAdapter.seek(seekTime);
checkTimeWithinThreshold(playerAdapter, seekTime, Constants.TEST_INPUTS.GENERAL.MAXIMUM_ALLOWED_SEEK_DIFFERENCE);
});
it(`Start playback`, () => {
playerAdapter.play();
});
it(`Checking playing state`, async () => {
await checkIsPlaying(playerAdapter, true);
})
it(`Checking progressing state`, async () => {
await checkIsProgressing(playerAdapter);
});
it('Play for some time', async () => {
const currentTime = playerAdapter.getCurrentTime();
const reachedTargetTime = await playerAdapter.reachedPlaybackPosition(Constants.TEST_TIMEOUT_THRESHOLDS.TO_REACH_TARGET_OFFSET, Constants.TEST_INPUTS.NO_RELOAD_AFTER_SEEK.OFFSET_TO_REACH_WHEN_PLAYING + currentTime);
expect(reachedTargetTime).to.be.true;
})
it(`Do not expect any redundant segment downloads`, async () => {
const redundantSegmentsFetched = playerAdapter.hasDuplicateFragmentDownloads();
expect(redundantSegmentsFetched).to.be.false;
})
it(`Expect no critical errors to be thrown`, () => {
checkNoCriticalErrors(playerAdapter);
})
})
})