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Code commenting #31

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Efemache opened this issue Nov 15, 2021 · 1 comment
Open

Code commenting #31

Efemache opened this issue Nov 15, 2021 · 1 comment

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@Efemache
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Hi,

Could you put comments in your code please ?

Yesterday, I tried to change a part of the bot and I read ~1h30 to understand the code, functions, what the bot do, where it clicks and why, ... to find the only line I had to change.

When you, finally, understand each functions, returns, etc.... it's easy to find what you have to look for (and where) to change something, but when you don't know it, the code is very hard to understand.

@Efemache
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I started to work on it

Efemache referenced this issue in Efemache/Mercenaries-Farm-bot Nov 16, 2021
Deopster pushed a commit that referenced this issue Nov 17, 2021
* little bit of documentation added for tab 'buttons', 'ui', 'chekers' and 'setings' (issues #31)

* Heroes card selection (to put on board) improved and debug mod added

* Select a correct enemy when there is an odd number of enemies

Image with Russian text replaced with the same image with English text

* Window experience added (you can use fullscreen or window)

You need to use of the supported resolution

* Information added about prerequesite (AutoHotKey)

* file renamed for Linux (case sensitive)
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