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[Bug]: Adding Collider Component to Entity in Studio Does Not Generate a Collider #10005

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dinomut1 opened this issue Mar 26, 2024 · 1 comment
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bug Something isn't working triage Remove once bug is reviewed

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@dinomut1
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Version

08c3b70(1.6.0)

Operating Systems

  • macOS
  • Windows
  • Linux
  • Android
  • IOS

Browser (if applicable)

No response

What is supposed happened?

When a collider component is added to an entity, it should immediately generate a collider in Rapier which corresponds to the component parameters

What happened?

No collider is generated when the component is added

Steps to reproduce

1. In the studio, create an entity and add a collider component to it
2. No collider appears

Relevant Info

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@dinomut1 dinomut1 added bug Something isn't working triage Remove once bug is reviewed labels Mar 26, 2024
@HexaField HexaField assigned HexaField and unassigned HexaField Mar 26, 2024
@HexaField
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Is the expectation here that adding a collider would automatically add a rigidbody if one doesn't exist on the entity or an ancestor?

@HexaField HexaField self-assigned this Mar 27, 2024
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