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I should make SpecialItem a class and then include several subclasses beneath it. When equip, drop, and store modify bonuses they can check if the item is an instance of a particular subclass.\
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The subclasses (so far):\
Shield\
- provides an ac bonus\
- has no special action\
Wand\
- doesn't provide a bonus, contains a reusable spell\
Potion\
- doesn't provide a bonus, it disappears when used\