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[+++] NTDLL.DLL IS UNHOOKED!
[+++] NTDLL.DLL EXPORTS ARE CLEANSED!
[+++] KERNEL32.DLL IS UNHOOKED!
[+++] KERNEL32.DLL EXPORTS ARE CLEANSED!
[+++] KERNEL32.DLL IMPORTS ARE CLEANSED!
[+++] KERNELBASE.DLL IS UNHOOKED!
[+++] KERNELBASE.DLL EXPORTS ARE CLEANSED!
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at System.SpanHelpers.IndexOf(Byte ByRef, Byte, Int32)
at System.String.Ctor(SByte*)
at System.Runtime.InteropServices.Marshal.PtrToStringAnsi(IntPtr)
at SharpUnhooker.IATUnhooker(System.String)
at SharpUnhooker.Main()
The text was updated successfully, but these errors were encountered:
With GameGuard:
[+++] NTDLL.DLL IS UNHOOKED!
[+++] NTDLL.DLL EXPORTS ARE CLEANSED!
[+++] KERNEL32.DLL IS UNHOOKED!
[+++] KERNEL32.DLL EXPORTS ARE CLEANSED!
[+++] KERNEL32.DLL IMPORTS ARE CLEANSED!
[+++] KERNELBASE.DLL IS UNHOOKED!
[+++] KERNELBASE.DLL EXPORTS ARE CLEANSED!
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at System.SpanHelpers.IndexOf(Byte ByRef, Byte, Int32)
at System.String.Ctor(SByte*)
at System.Runtime.InteropServices.Marshal.PtrToStringAnsi(IntPtr)
at SharpUnhooker.IATUnhooker(System.String)
at SharpUnhooker.Main()
The text was updated successfully, but these errors were encountered: