You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Send off an event when Geyser shows/spawns a player for the client to return both connections in the API
I made something similar using ProtocolLib and listening to their spawnEntity packet, filtering if it was a player and then sending both players to this event. However it would be nice to handle this with connections being passed through.
As above I've created my own Bukkit version using ProtocolLib. However it won't work for Bedrock players as it is called before the client received the player from geyser.
The text was updated successfully, but these errors were encountered:
What feature do you want to see added?
Send off an event when Geyser shows/spawns a player for the client to return both connections in the API
I made something similar using ProtocolLib and listening to their spawnEntity packet, filtering if it was a player and then sending both players to this event. However it would be nice to handle this with connections being passed through.
Are there any alternatives?
As above I've created my own Bukkit version using ProtocolLib. However it won't work for Bedrock players as it is called before the client received the player from geyser.
The text was updated successfully, but these errors were encountered: