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Server timestamp #355
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I'll implement it to both. :) It will take me a bit though, as I'm very busy! |
I'm also waiting for 3.5.2+ :) |
This is implemented in 4.x. I actually have realized it wouldn't be wildly different in 3.x, so I'll be able to backport it to that. @thisisjamaldin and @JekSun97 - do you both still need it? |
I might need it later, I'm on other project. After testing 3 and 4 on android, 3 had more fps and graphics was better so I used v.3 |
Got it! Well, I'll try to backport it when I can. |
I'm going to close this for now. I will attempt to implement it for 3.x when I can though, see if it makes sense to just backport what I have directly and update the signal usage, but it's hard to say. |
Is your feature request related to a problem? Please describe.
One of the big issues in creating a game is avoiding time hacking, so I would like to set Real Server Time in firestore
Describe the solution you'd like
In android I could create a model with @timestamp annotation and leave it null
Describe alternatives you've considered
I can use free api (can't rely on) to get current time
Additional context
I use Godot 3.5.2 gdscript, can you please implement that to this version.
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