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Real World Examples of Omnitone in Use? #22

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PoC22 opened this issue Sep 18, 2016 · 7 comments
Open

Real World Examples of Omnitone in Use? #22

PoC22 opened this issue Sep 18, 2016 · 7 comments
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@PoC22
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PoC22 commented Sep 18, 2016

Besides the two demos included here, does anyone have their own examples of using Omnitone on the web?

@hoch
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hoch commented Sep 18, 2016

I know there are few people trying to integrate Omnitone into their projects, but I don't have a comprehensive list. Also it's only been less than two months, so I think people are mostly at the exploring stage.

If you have anything interesting, please let me know! :)

@hoch
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hoch commented Oct 24, 2016

I am happy to present JauntVR's massive VR content gallery. Their new Compass player uses Omnitone for the spatialized audio.

https://www.jauntvr.com/

@reech
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reech commented Feb 10, 2017

We are implementing Omnitone, synced with VRView images for our upcoming ambisonic sound library.
Examples can be found here:

http://www.ambyss.com

@hoch
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hoch commented Feb 10, 2017

@reech Thanks and congratulation!

However, the WebGL video renderer does not seem to be working well. Do you have a github repo for Ambyss project? I can file an issue against it with error log.

@bbaudel
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bbaudel commented Feb 13, 2017

Omnitone audio & video implementation into a 360/VR JavaScript engine. https://forgejs.org
Spatial audio sample : https://forgejs.org/samples/ambisonics
GitHub : https://github.com/gopro/forgejs

@hoch
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hoch commented Feb 13, 2017

@bbaudel-gpsw Thanks! It looks really cool.

@hoch hoch added the question label Mar 20, 2017
@topherbuckley
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I'm working on this building acoustics simulator called Omny VR which provides auralizations for different noise isolation scenarios coupled with various common noise sources.

Still a couple of kinks to work out, but here is the work in progress:

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