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[FIX] some issues with sideloads #3767

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@Etaash-mathamsetty Etaash-mathamsetty commented May 18, 2024

Use the following Checklist if you have changed something on the Backend or Frontend:

  • Tested the feature and it's working on a current and clean install.
  • Tested the main App features and they are still working on a current and clean install. (Login, Install, Play, Uninstall, Move games, etc.)
  • Created / Updated Tests (If necessary)
  • Created / Updated documentation (If necessary)

@Etaash-mathamsetty Etaash-mathamsetty added the pr:ready-for-review Feature-complete, ready for the grind! :P label May 28, 2024
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arielj commented Jun 1, 2024

I'm trying to reproduce what you mention of the End of log printed early but I can't reproduce that, I tried 3 sideloaded games and that always happens at the end

@@ -1019,6 +1020,13 @@ async function callRunner(
// requires a "./"
if (!isWindows) bin = './' + bin

// this must be a native sideload
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what does this comment mean? that at this point we are sure this is a native sideloaded game? I don't understand it

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that at this point we are sure this is a native sideloaded game yes that's what it means :)

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