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Just reading through the 2.0 changelog! I don't grasp exactly what the HybridStateMachine is. It seems simply like an improved version of the normal StateMachine class? It would be greatly appreciated to see some documentation on the HybridStateMachine, explaining what's different about it and what its functionality is.
The text was updated successfully, but these errors were encountered:
Thanks for the suggestion! I have now written a wiki entry for the HybridStateMachine class that you can read here. For a real-world usage example you can also take a look at the advanced guard AI tutorial here.
Just reading through the 2.0 changelog! I don't grasp exactly what the HybridStateMachine is. It seems simply like an improved version of the normal StateMachine class? It would be greatly appreciated to see some documentation on the HybridStateMachine, explaining what's different about it and what its functionality is.
The text was updated successfully, but these errors were encountered: