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fc.info
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fc.info
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Archives:
00: System textures
- c_*._ch
- h_*._ch
- font*._da
- c_wipe*._ds
01: Scenas
- {area}._sn
- {area}_?._sn
- snres*.(nil)
- sn_res*.(nil)
02: Data tables
- t_*._dt
03: Maps
- m{area}._ch
- m{area}a._ch
The a is probably Alternate. I think they correspond to Mistwald (when the Sky Bandits are
there) and Mercia Orphanage (after the fire), but that needs double-checking.
04: More system textures, and event images
- c_*._ch
- h_*._ch
- w_*._ch
05: Faces and newspaper images
- c_kao*._ch
- h_kao*._ch
Number 900+ are newspaper images.
06: CHCPs
- ch{ch2}._ch
- ch{ch2}p._cp
07: CHCPs
- ch{ch0}._ch
- ch{ch0}p._cp
08: Sound effects
- ed6se*.wav
09: CHCPs
- ch{ch1}._ch
- ch{ch1}p._cp
- ch{ch3}._ch
- ch{ch3}p._cp
0A: Models
- {area}._x2
- b{area}._x2
- *._x2
0B: CT
- {area}._ct
- b{area}._ct
0C: LM
- {area}._lm
0D: CL
- {area}._cl
0E: Shaders
- *._vs
- 9*._vs
0F: Battle textures
- *._ch
- h*._ch
- bface*._ch
- hface._ch
- cti*._ch
These don't follow the usual c_/h_ rules apparently.
10: Battle data
- as{ch013}._dt
- asmag000._dt
- bs*._dt
- ms{ch013}._dt
11: Unknown
- temp._sy
- sy{ch013}._sy
12: Auxiliary scenario data
- {area}._en
- temp._en
- {area}._op
- b{area}._op
- {area}_*._op
- t00010._op
13: Particles
- *._ef
- *._ds
- *._x2
- {area}._ep
- b{area}._ep
14: HD
- {area}._hd
- b{area}._hd
15: World textures
- *._ds
16: Reverie
- *._ds
- *._x2
19: MH
- b{area}._mh
(1A: Japanese voice)
Same as 1B, needs to be installed separately
1B: Battle voice
- ed6t1*.wav
1C: Bestiary
- *._ch
- h*._ch
- ca{ch013}._ch
- mnsnote1._dt
- mnsnote2._dt
Files:
*.wav: [.] WAV file
*._ds: [.] DDS file
*._ch: [C] Bitmap (Size and pixel format is specified externally)
*._ef: [.] Effect
*._vs: [C] Vertex shader
9*._vs: [C] Vertex shader, compiled
*._x2: [?] Model (all compressed except Reverie)
font*._da: [C] Font
{area}._ct, b{area}._ct: [.] Unknown
{area}._cl: [.] Unknown
{area}._en: [.] Entrances
{area}._ep, b{area}._ep: [.] Effect placement
{area}._hd, b{area}._hd: [.] Unknown
{area}._lm: [.] Unkown
{area}._op, b{area}._op: [.] Object placement
{area}_*._op: [.] Likely alternate placements when the story calls for it
{area}._SN [C] Main scene info
{area}_?._SN [C] Scene include files. Contain extra functions (often for quests), but no objects
{area}._x2, b{area}._x2: [.] World model
m{area}._ch, m{area}a._ch: [C] Map image
as{ch}._dt: [C] Attack scripts
asmag000._dt: [C] Shared attack scripts for t_magic
ca{ch}*._ch: [C] Monster book pictures
ch{ch}._ch: [C] NPC spritesheet, 16×16 chunks
ch{ch}p._cp: [C] NPC spritesheet, assembly
sy{ch}._sy: [C] Unknown
bs*._dt: [C] Possibly scripts for particular battles?
ms{ch}._dt: [C] Monster info
t_*._dt: [C] Data table
mnsnote1._dt: [C] Text file listing monsters, probably not used
mnsnote2._dt: [C] Concatenation of ms*._dt. Presumably ms* is used in battle while mnsnote2 is in the bestiary.
c_wipe*._dt: [?] Unknown
sn_res*/snres*: Empty. Likely a placeholder