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Of course, all of the above works when the player is on the server online.
Any attempt to check the permissions of a player who is not on the server will fail. (Except luckperms commands. Unfortunately, they are not helpful as the value is returned after the command is executed and is needed as a placeholder.)
I would like to ask you to add the following functionality. I care about this very much.
The text was updated successfully, but these errors were encountered:
Querying of any data for an offline player will require performing a data load - a slow operation. It could maybe be considered to add the ability to load data for placeholders parsed in an async context (Similar to our vault integration for offline players), but (again, like our vault integration) any placeholders parsed in a sync context would need to be blocked otherwise there'd be a large lag spike.
There may also be a command that allows you to check the player's permission for a specific period of time, e.g. 120 seconds (ability to set in config.yml). This solution would solve my problem the same way.
I need to have this option enabled while running automated commands.
Description
Possibility to check the permissions of a player who is not on the server without using the luckyperms commands.
Proposed Behaviour
What do I expect? Querying the server for user permissions would be successful.
Extra Details
Currently, when using placeholders, I get an error or the value is empty.
/papi parse test-player %vault_group%
(using vault always error)%otherplayer_hasperm_test-player_perm_test-perm%
(empty value)%parseother_{testplayer}_{player_name}%
(empty value)Of course, all of the above works when the player is on the server online.
Any attempt to check the permissions of a player who is not on the server will fail. (Except luckperms commands. Unfortunately, they are not helpful as the value is returned after the command is executed and is needed as a placeholder.)
I would like to ask you to add the following functionality. I care about this very much.
The text was updated successfully, but these errors were encountered: