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Releases: MessagePack-CSharp/MessagePack-CSharp

Ver 1.3.0

08 Jun 07:44
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Add MessagePackFormatterAttribute
Fix UrlFormatter #55, thanks @lostmsu
Fix mpc.exe, support generates two/three/four dimentional array

Ver 1.2.3

24 May 05:49
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fix mpc.exe, generate invalid code when type is in global namespace
fix mpc.exe, union key is not sequential from zero

Ver 1.2.1

03 May 14:45
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add .NET Framework4.7 depenendencies on NuGet.
add .NET Framework4.6.1 depenendencies on NuGet.

Ver 1.2.0

05 Apr 13:35
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Add PrimitiveObjectResolver, StandardResolver uses it to finaly resolve
Add WriteForceBlock to all interger types
Fix DynamicContractlessObjectResolver can not serialize nested type

Ver 1.1.2

02 Apr 09:41
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Fix mpc.exe generates incorrect serializer when MaxKeySize is 15
Fix OldSpecResolver hooks string[]
Fix failed dynamic code generate when class name is too long
Fix do not include mpc.exe in nuget packages
Add Support IgnoreDataMemberAttribute

Unity 1.1.2.2 - fix incorrect generate of map seriaization

Ver 1.1.1

25 Mar 16:17
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Fix NativeDateTimeResolver(add supports array)

Ver 1.1.0

25 Mar 15:37
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Fix decimal deserialization when culture is estonian #22, thanks @egertaia
Unity version supports LZ4MessagePackSerializer on default(safe mode)
Unity LZ4MessagePackSerializer is changed to use safe LZ4Codec
Fix Typo in error message and analyzer code #26, thanks @hafuu
Add OldSpecResolver #20
Fix Global class code generation result was shown "error CS1001" #19, thanks @kou-yeung

Ver 1.0.3

16 Mar 10:19
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Fix Protect static instance fields by making them immutable #13, thanks @AronParker
Fix Unity formatter does not serialize correctly on Vector2, 3, 4, Color, Quaternion, Color, Bounds, Rect. Sorry, this is critical issue of Unity package.

Ver 1.0.2

15 Mar 06:30
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Fix invalid argument validation in LZ4Codec #5, thanks @AronParker
Fix does not serialize correctly when object has no member #6, thanks @shiwano
Add mpc.exe '-m' option to force output map mode

Initial Official Release

13 Mar 00:44
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Documentation and API is completed.