Releases: MessagePack-CSharp/MessagePack-CSharp
Releases · MessagePack-CSharp/MessagePack-CSharp
Ver 1.3.0
Add MessagePackFormatterAttribute
Fix UrlFormatter #55, thanks @lostmsu
Fix mpc.exe
, support generates two/three/four dimentional array
Ver 1.2.3
fix mpc.exe
, generate invalid code when type is in global namespace
fix mpc.exe
, union key is not sequential from zero
Ver 1.2.1
add .NET Framework4.7
depenendencies on NuGet.
add .NET Framework4.6.1
depenendencies on NuGet.
Ver 1.2.0
Add PrimitiveObjectResolver, StandardResolver uses it to finaly resolve
Add WriteForceBlock to all interger types
Fix DynamicContractlessObjectResolver can not serialize nested type
Ver 1.1.2
Fix mpc.exe generates incorrect serializer when MaxKeySize is 15
Fix OldSpecResolver hooks string[]
Fix failed dynamic code generate when class name is too long
Fix do not include mpc.exe in nuget packages
Add Support IgnoreDataMemberAttribute
Unity 1.1.2.2 - fix incorrect generate of map seriaization
Ver 1.1.1
Fix NativeDateTimeResolver(add supports array)
Ver 1.1.0
Fix decimal deserialization when culture is estonian #22, thanks @egertaia
Unity version supports LZ4MessagePackSerializer on default(safe mode)
Unity LZ4MessagePackSerializer is changed to use safe LZ4Codec
Fix Typo in error message and analyzer code #26, thanks @hafuu
Add OldSpecResolver #20
Fix Global class code generation result was shown "error CS1001" #19, thanks @kou-yeung
Ver 1.0.3
Fix Protect static instance fields by making them immutable #13, thanks @AronParker
Fix Unity formatter does not serialize correctly on Vector2, 3, 4, Color, Quaternion, Color, Bounds, Rect. Sorry, this is critical issue of Unity package.
Ver 1.0.2
Fix invalid argument validation in LZ4Codec #5, thanks @AronParker
Fix does not serialize correctly when object has no member #6, thanks @shiwano
Add mpc.exe '-m' option to force output map mode
Initial Official Release
Documentation and API is completed.