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I'm unable to reproduce running under Mono provided by Unity 2017.4.40f1 (which reports as 5.0.1) under Editor/Data/MonoBleedingEdge/bin. That build appears to be 32-bit, however; are you seeing this in a built Unity game?
Indeed, there are no problems with unity 2017, just checked. But original mono <=5.4.1 crashes. Both 32bit and 64bit, with same exit code. At least on windows
Description
Hard crash when using mono <=5.4.1 from
PlatformDetection.OS
getter, probably something in init chainThe text was updated successfully, but these errors were encountered: