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I am switching to Monogatari from Renpy and I was extremely surprised to see that "looped" music has that very characteristic gap from basic loops in vanilla HTML5 Audio element with a "loop" attribute.
I suggest this function is updated to use Web Audio API instead and guarantee a perfect loop, accurately down to the single sample level.
I will try to implement it as a custom loop action instead of using play music for my project for now
The text was updated successfully, but these errors were encountered:
I'm a bit surprised by the lack of interest in this issue to be honest, I was convinced that people would be interested in looping music without the annoying gap between each iteration. This feature should be native to the game engine
I am switching to Monogatari from Renpy and I was extremely surprised to see that "looped" music has that very characteristic gap from basic loops in vanilla HTML5 Audio element with a "loop" attribute.
I suggest this function is updated to use Web Audio API instead and guarantee a perfect loop, accurately down to the single sample level.
I will try to implement it as a custom
loop
action instead of usingplay music
for my project for nowThe text was updated successfully, but these errors were encountered: