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how I want a gui tool for this novel engine #49

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thisperfect opened this issue Apr 26, 2018 · 5 comments
Open

how I want a gui tool for this novel engine #49

thisperfect opened this issue Apr 26, 2018 · 5 comments

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@thisperfect
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....

@Hyuchia
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Hyuchia commented May 19, 2018

I want one too! XD And it will eventually come by :D keep an eye on this over the summer! Meanwhile, what are the things you would like the GUI to help you with?

The initial release will focus on the whole process of creating a new project, testing it and packaging it. Eventually I hope it will help you create your story :)

@KazutoSensei
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KazutoSensei commented Jul 23, 2018

Hello Hyuchia,
I thought about the GUI, so I'll give you these ideas. Since these are all just ideas, I don't expect them to be accepted at all, but they may make your decisions a little easier.

gui

The numbers on the top 1 to 11 are optionable buttons for options like Reformating Code, Settings, VCS, Save, Load and so on.

The breadcrumb is a little bit squeezed and could get a better position. He should show the path of file we are working on right now.

Git console for push/pull and more should be openable and closeable and should work with the most used functions of git like pull, push, fetch, merge and so on.

Projects should show all paths to folders and files. Display the structure of our project.

Functions should be in a small library of often used functions like choice, input, condition [...]

I hopefully could help you a little bit with my bad drawn picture (Paint).

@Hyuchia
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Hyuchia commented Jul 25, 2018

@KazutoSensei Quite honestly that would be a really awesome idea for the Studio but also it's likely it'll never be like that.

Right now, the idea for the Monogatari Studio (at least the initial version) is that it will allow you to create a new game, downloading and unpackaging the latest version for you, probably it'll help you manage some of your assets and will help you in testing and releasing your game.

There are currently no plans for it to be a full editor, the only way I see that achievable is not by creating the whole editor from scratch but forking one such as VS Code or Atom, forking one would still be a lot of work so at best.

However, we could see how much work it would be to create an extension for those editors and that may be a better approach! we could benefit from an up-to-date editor (many already have the features you describe).

@KazutoSensei
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KazutoSensei commented Jul 25, 2018

@Hyuchia I use PHPStorm when I work with Monogatari. Notepad++ for translation files, cause of the split editor screen. I guessed that my idea was a little bit over the top.

EDIT: I was looking for possibilities to develop a source code editor => QScintilla

@blurymind
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blurymind commented Jan 18, 2021

I am thinking of making one too - in reactJs.. However I am not sure if its worth it. Does this engine allow you to add onHover and onClick events to the images? Lets say I have a character in the room and I want to start conversation with them onClick. Lets say I want to go to a different room by clicking on a door in the current one.

Can this be done at all? The current documentation is making me feel like its very rigid in how it can present the VN

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