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Wormholes grab trading posts and drag them away from planets #658

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Amberarch opened this issue May 2, 2022 · 4 comments
Open

Wormholes grab trading posts and drag them away from planets #658

Amberarch opened this issue May 2, 2022 · 4 comments
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@Amberarch
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What you were trying to do

Land on a trading outpost

What actually happened

A wormhole passed through the trading post, picked it up, and dragged it away from the planet.

How to reproduce

  • Wait for a wormhole to pass through a trading post

Log details and game version

Latest Steam Release

Computer details

Using arch linux, kernel 5.17.5-arch1-1, running game with the steam runtime
sol.log.txt
Screenshots:
https://cyborgtrees.com/files/bug1.png
https://cyborgtrees.com/files/bug.png

@BenjaminAmos
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I've heard of this happening before, so thanks for reminding me to look into it. The wormholes come from the warp module, which was bundled with the 2.0.0 release.

Internally, the game treats the trading posts just like any other ships. There seems to be code present here already that should prevent stations from being teleported, so I'll need to investigate why that isn't working.

@BenjaminAmos
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BenjaminAmos commented May 9, 2022

I think I've fixed this in DestinationSol/warp@e4b3f91. The gravitational pull was being unintentionally applied regardless of what kind of ship was targeted.

@Nodrance
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Nodrance commented Mar 5, 2023

@BenjaminAmos hi I'm from the future and just got this bug in the latest steam release

@BenjaminAmos
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Sorry. I should clarify that the Steam release is from July 2020. There hasn't been a release of the game since then. What I intended to say before was that the issue should have been fixed in the latest code. That code hasn't made it into a release yet. I'm hoping to help get another release out this year but I can't promise anything.

For more context, I did try and post something on Steam here that explains the current situation with the game.

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