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current build is unable to even use on macOS #75

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lewislepton opened this issue Apr 28, 2018 · 3 comments
Open

current build is unable to even use on macOS #75

lewislepton opened this issue Apr 28, 2018 · 3 comments

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@lewislepton
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the current build that exists I have just tried installing & using the methods given in the instructions. but its not working. saying gecko can not be found.

plus was sure I got examples running in kode studio, but now its not working at all

@Nazariglez
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Hi @lewislepton, this is weird, but in the last few hours i was making changes in how the framework is installed, can you try to install it via npm? first remove whatever version you have with npm uninstall gecko2d -g and after that install it npm install gecko2d -g. You don't need clone the repo now.

@lewislepton
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ok cool. ill try now or later on today, I mainly use haxelib for all haxe stuff.

what may be good to look at is even trying to cut out some things. making it easier for folks to install & run.
as I said before, I did get examples working thru kode studio [with auto complete & running], which was great & made things easier to do in the end. but now thats not possible. which is a big shame, especially for new users or adopters

ill message you privately in a bit with some ideas

@Nazariglez
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Hi @lewislepton, we found a "bug" in how kha detect assets and shaders, and this was causing an issue installing and using gecko in unix devices with hidden directories, this is fixed now using a mirror of khamake (waiting to merge a pull request in the original khamake), mayb you can try again to install it via npm and see if it's works?

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