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pong.py
424 lines (400 loc) · 20 KB
/
pong.py
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import tkinter as tk
import time
import random
from decimal import Decimal
import copy
from object import *
from score import *
from color import *
root = tk.Tk()
root.title("Projet")
height = 600
width = 800
paddlew = 15
paddleh = 160
paddlespeed = 30
grid_pad = 15
move_update = 5
players = tk.IntVar()
players.set(2)
win_point = tk.IntVar()
win_point.set(5)
winner = '0'
speed = tk.DoubleVar()
speed.set(1.5)
color = 0
colors = [Color("white", "black"),
Color("black", "white"),
Color("white", "blue"),
Color("black", "blue"),
Color("white", "red"),
Color("black", "red")]
start_time = 0
def change_frame(frame_name):
root.winfo_children()[0].destroy()
new_frame = all_frames[frame_name](root)
new_frame.pack()
def get_menu_frame(master):
frame = tk.Frame(master)
tk.Label(frame, text='Bienvenue sur Pong !', font=("Helvetica", 32)).pack()
tk.Button(frame, text='Jouer', command=lambda: change_frame('game')).pack()
tk.Button(frame, text='Option', command=lambda: change_frame('option')).pack()
tk.Button(frame, text='Quitter', command=root.quit).pack()
return frame
#--------------option frame
def change_color(dir, can, frame):
global color
if dir == 'next' and color < len(colors)-1:
color += 1
elif dir == 'previous' and color > 0:
color -= 1
can = tk.Canvas(frame, bg=colors[color].background, height=100, width=100)
can.grid(column=1, row=1)
can.create_rectangle(10, 30, 15, 70, fill=colors[color].foreground, outline=colors[color].foreground)
can.create_oval(50-4, 50-4, 50+4, 50+4, fill=colors[color].foreground, outline=colors[color].foreground)
def get_option_frame(master):
frame = tk.Frame(master)
tk.Label(frame, text='Options du Pong', font=("Helvetica", 32)).grid(column=0, row=0, columnspan=3, padx=3*grid_pad, pady=grid_pad)
can = tk.Canvas(frame, bg=colors[color].background, height=100, width=100)
can.grid(column=1, row=1, padx=grid_pad, pady=grid_pad)
can.create_rectangle(10, 30, 15, 70, fill=colors[color].foreground, outline=colors[color].foreground)
can.create_oval(50-4, 50-4, 50+4, 50+4, fill=colors[color].foreground, outline=colors[color].foreground)
tk.Button(frame, text='<', command=lambda: change_color('previous', can, frame)).grid(column=0, row=1, padx=grid_pad, pady=grid_pad)
tk.Button(frame, text='>', command=lambda: change_color('next', can, frame)).grid(column=2, row=1, padx=grid_pad, pady=grid_pad)
tk.Radiobutton(frame, indicatoron=0, variable=win_point, text="5 points", value=5, state="active").grid(column=0, row=2, padx=grid_pad, pady=grid_pad)
tk.Radiobutton(frame, indicatoron=0, variable=win_point, text="10 points", value=10, state="normal").grid(column=1, row=2, padx=grid_pad, pady=grid_pad)
tk.Radiobutton(frame, indicatoron=0, variable=win_point, text="15 points", value=15, state="normal").grid(column=2, row=2, padx=grid_pad, pady=grid_pad)
tk.Radiobutton(frame, indicatoron=0, variable=speed, text="Vitesse lente", value=1, state="normal").grid(column=0, row=3, padx=grid_pad, pady=grid_pad)
tk.Radiobutton(frame, indicatoron=0, variable=speed, text="Vitesse moyenne", value=1.5, state="active").grid(column=1, row=3, padx=grid_pad, pady=grid_pad)
tk.Radiobutton(frame, indicatoron=0, variable=speed, text="Vitesse rapide", value=2, state="normal").grid(column=2, row=3, padx=grid_pad, pady=grid_pad)
tk.Radiobutton(frame, indicatoron=0, variable=players, text="2 joueurs", value=2, state="active").grid(column=0, row=4, padx=grid_pad, pady=grid_pad)
tk.Radiobutton(frame, indicatoron=0, variable=players, text="3 joueurs", value=3, state="normal").grid(column=1, row=4, padx=grid_pad, pady=grid_pad)
tk.Radiobutton(frame, indicatoron=0, variable=players, text="4 joueurs", value=4, state="normal").grid(column=2, row=4, padx=grid_pad, pady=grid_pad)
tk.Radiobutton(frame, indicatoron=0, variable=players, text="Jouer contre un bot", value=1, state="normal").grid(column=1, row=5, padx=grid_pad, pady=0)
tk.Button(frame, text='Valider et retour au menu', command=lambda: change_frame('menu')).grid(column=0, row=6, padx=grid_pad, pady=2*grid_pad)
tk.Button(frame, text='Valider et jouer', command=lambda: change_frame('game')).grid(column=2, row=6, padx=grid_pad, pady=2*grid_pad)
return frame
#--------------game frame
def down(event, paddle, canvas):
paddle.moveObject(height=height, width=width)
canvas.delete(paddle.tag)
paddle.drawObject(canvas)
def up(event, paddle, canvas):
paddle.moveObject(up=True, height=height, width=width)
canvas.delete(paddle.tag)
paddle.drawObject(canvas)
def left(event, paddle, canvas):
paddle.moveObject(height=height, width=width)
canvas.delete(paddle.tag)
paddle.drawObject(canvas)
def right(event, paddle, canvas):
paddle.moveObject(right=True, height=height, width=width)
canvas.delete(paddle.tag)
paddle.drawObject(canvas)
def bubble_effect(num, ball, paddles, canvas):
if num == 0:
if ball.sx < 0:
ball.sx -= 0.5
elif ball.sx > 0:
ball.sx += 0.5
if ball.sy < 0:
ball.sy -= 0.5
elif ball.sy > 0:
ball.sy += 0.5
if num == 1:
if ball.sx > 0.5:
ball.sx -= 0.5
elif ball.sx < -0.5:
ball.sx += 0.5
if ball.sy > 0.5:
ball.sy -= 0.5
elif ball.sy < -0.5:
ball.sy += 0.5
if ball.last_touch != None:
if num == 2:
if ball.last_touch < 2:
paddles[ball.last_touch].sizey = 180
paddles[ball.last_touch].y1 -= 10
paddles[ball.last_touch].y2 += 10
else:
paddles[ball.last_touch].sizex = 180
paddles[ball.last_touch].x1 -= 10
paddles[ball.last_touch].x2 += 10
canvas.delete(paddles[ball.last_touch].tag)
paddles[ball.last_touch].drawObject(canvas)
if num == 3:
for paddle in paddles:
if paddles.index(paddle) != ball.last_touch:
if paddles.index(paddle) < 2:
paddle.sizey = 140
paddle.y1 += 10
paddle.y2 -= 10
else:
paddle.sizex = 140
paddle.x1 += 10
paddle.x2 -= 10
canvas.delete(paddle.tag)
paddle.drawObject(canvas)
if num == 4:
for paddle in paddles:
ind = paddles.index(paddle)
if ind != ball.last_touch:
if ind == 0:
canvas.unbind_all('<s>')
canvas.unbind_all('<z>')
canvas.bind_all('<z>', lambda event, paddle=paddle, canvas=canvas: down(event, paddle, canvas))
canvas.bind_all('<s>', lambda event, paddle=paddle, canvas=canvas: up(event, paddle, canvas))
if ind == 1:
canvas.unbind_all('<Down>')
canvas.unbind_all('<Up>')
canvas.bind_all('<Up>', lambda event, paddle=paddle, canvas=canvas: down(event, paddle, canvas))
canvas.bind_all('<Down>', lambda event, paddle=paddle, canvas=canvas: up(event, paddle, canvas))
if ind == 2:
canvas.unbind_all('<f>')
canvas.unbind_all('<g>')
canvas.bind_all('<g>', lambda event, paddle=paddle, canvas=canvas: left(event, paddle, canvas))
canvas.bind_all('<f>', lambda event, paddle=paddle, canvas=canvas: right(event, paddle, canvas))
if ind == 3:
canvas.unbind_all('<j>')
canvas.unbind_all('<k>')
canvas.bind_all('<k>', lambda event, paddle=paddle, canvas=canvas: left(event, paddle, canvas))
canvas.bind_all('<j>', lambda event, paddle=paddle, canvas=canvas: right(event, paddle, canvas))
def spawn_bubbles(canvas, bubbles):
spawn_prob = random.random()
if spawn_prob >= 0.99:
x1 = random.randint(40, width - 80)
y1 = random.randint(40, height - 80)
bubbles.append(Bubble(x1, y1, random.randint(0, 4), x2=x1 + 40, y2=y1 + 40, tag="bubbles"))
return bubbles
def move_ball(canvas, ball, paddles, scores, bubbles):
global winner
won = False
ball.moveObject(height, width, paddles, scores)
canvas.delete("ball")
ball.drawObject(canvas)
if ball.start:
bubbles = []
canvas.delete("all")
ball.drawObject(canvas)
rsx = random.randint(0, 1)
if rsx == 0:
rsx = -1
ball.sx = speed.get() * rsx
rsy = random.randint(0, 1)
if rsy == 0:
rsy = -1
ball.sy = speed.get() * rsy
for paddle in paddles:
ind = paddles.index(paddle)
if ind < 2:
paddle.sizey = 160
paddle.y1 = height / 2 - paddle.sizey / 2
paddle.y2 = height / 2 + paddle.sizey / 2
else:
paddle.sizex = 160
paddle.x1 = width / 2 - paddle.sizex / 2
paddle.x2 = width / 2 + paddle.sizex / 2
paddle.drawObject(canvas)
if ind == 0:
canvas.unbind_all('<s>')
canvas.unbind_all('<z>')
canvas.bind_all('<s>', lambda event, paddle=paddle, canvas=canvas: down(event, paddle, canvas))
canvas.bind_all('<z>', lambda event, paddle=paddle, canvas=canvas: up(event, paddle, canvas))
if ind == 1:
canvas.unbind_all('<Down>')
canvas.unbind_all('<Up>')
canvas.bind_all('<Down>', lambda event, paddle=paddle, canvas=canvas: down(event, paddle, canvas))
canvas.bind_all('<Up>', lambda event, paddle=paddle, canvas=canvas: up(event, paddle, canvas))
if ind == 2:
canvas.unbind_all('<f>')
canvas.unbind_all('<g>')
canvas.bind_all('<f>', lambda event, paddle=paddle, canvas=canvas: left(event, paddle, canvas))
canvas.bind_all('<g>', lambda event, paddle=paddle, canvas=canvas: right(event, paddle, canvas))
if ind == 3:
canvas.unbind_all('<j>')
canvas.unbind_all('<k>')
canvas.bind_all('<j>', lambda event, paddle=paddle, canvas=canvas: left(event, paddle, canvas))
canvas.bind_all('<k>', lambda event, paddle=paddle, canvas=canvas: right(event, paddle, canvas))
for score in scores:
if score.value == win_point.get():
won = 'True'
break
if score.value == -win_point.get():
won = scores.index(score)
break
if won == False:
canvas.delete("score")
for score in scores:
ind = scores.index(score)
if ind == 0:
score.drawScore(canvas, height, width, one=True)
elif ind == 1:
score.drawScore(canvas, height, width, two=True)
elif ind == 2:
score.drawScore(canvas, height, width, three=True)
elif ind == 3:
score.drawScore(canvas, height, width, four=True)
ball.start = False
canvas.after(move_update + 495, move_ball, canvas, ball, paddles, scores, bubbles)
elif won == 'True':
winner = str(scores.index(score) + 1)
canvas.unbind_all('<s>')
canvas.unbind_all('<Down>')
canvas.unbind_all('<z>')
canvas.unbind_all('<Up>')
canvas.unbind_all('<f>')
canvas.unbind_all('<g>')
canvas.unbind_all('<j>')
canvas.unbind_all('<k>')
scores.clear()
paddles.clear()
change_frame('end')
else:
canvas.unbind_all('<s>')
canvas.unbind_all('<Down>')
canvas.unbind_all('<z>')
canvas.unbind_all('<Up>')
canvas.unbind_all('<f>')
canvas.unbind_all('<g>')
canvas.unbind_all('<j>')
canvas.unbind_all('<k>')
if won != len(paddles) - 1:
scores.insert(won, scores.pop(-1))
canvas.delete(paddles[-1].tag)
scores.pop(-1)
paddles.pop(-1)
canvas.delete("score")
for score in scores:
ind = scores.index(score)
if ind == 0:
score.drawScore(canvas, height, width, one=True)
elif ind == 1:
score.drawScore(canvas, height, width, two=True)
elif ind == 2:
score.drawScore(canvas, height, width, three=True)
elif ind == 3:
score.drawScore(canvas, height, width, four=True)
change_players(str(len(paddles) + 1), str(won + 1), canvas)
won = False
canvas.after(5000, move_ball, canvas, ball, paddles, scores, bubbles)
else:
if len(bubbles) < 1:
bubbles = spawn_bubbles(canvas, bubbles)
for bubble in bubbles:
if bubble.drawn == False:
bubble.drawObject(canvas)
if bubble.touchBall(ball):
bubble_effect(bubble.number, ball, paddles, canvas)
canvas.delete(bubble.tag)
bubbles.remove(bubble)
if players.get() == 1:
gotit = random.random()
if gotit > 0.93:
if paddles[1].y1 + paddles[1].sizey / 2 > ball.y1 + ball.sizey / 2:
paddles[1].y1 -= 15
paddles[1].y2 -= 15
elif paddles[1].y1 + paddles[1].sizey / 2 < ball.y1 + ball.sizey / 2:
paddles[1].y1 += 15
paddles[1].y2 += 15
canvas.delete(paddles[1].tag)
paddles[1].drawObject(canvas)
canvas.after(move_update, move_ball, canvas, ball, paddles, scores, bubbles)
def change_players(nbplayers, looser, canvas):
loose = "J" + looser + " a perdu."
change = None
if nbplayers != looser:
change = "J" + nbplayers + " devient J" + looser
canvas.create_rectangle(0, 0, width, height, fill=colors[color].background, tag="mid")
canvas.create_text(width/2, 50, text=loose, font=("Helvetica", 32), fill=colors[color].foreground, tag="mid")
if change != None:
canvas.create_text(width/2, 100, text=change, font=("Helvetica", 25), fill=colors[color].foreground, tag="mid")
rules(canvas, int(nbplayers) - 1)
canvas.after(5000, canvas.delete, "mid")
def rules(can, players):
can.create_text(width/2, height/2, text="Règles", font=("Helvetica", 32), fill=colors[color].foreground, tag="rules")
can.create_text(width/2, height/2 + 50, text="J1 : à gauche, haut -> Z, bas -> S", font=("Helvetica", 25), fill=colors[color].foreground, tag="rules")
if players > 1:
can.create_text(width/2, height/2 + 100, text="J2 : à droite, haut -> ↑, bas -> ↓", font=("Helvetica", 25), fill=colors[color].foreground, tag="rules")
if players > 2:
can.create_text(width/2, height/2 + 150, text="J3 : en haut, gauche -> F, bas -> G", font=("Helvetica", 25), fill=colors[color].foreground, tag="rules")
if players > 3:
can.create_text(width/2, height/2 + 200, text="J4 : en bas, gauche -> J, bas -> K", font=("Helvetica", 25), fill=colors[color].foreground, tag="rules")
can.after(5000, can.delete, "rules")
def get_game_frame(master):
global start_time
start_time = time.time()
frame = tk.Frame(master)
canvas = tk.Canvas(frame, bg=colors[color].background, height=height, width=width)
canvas.pack()
ball = Ball(width / 2, height / 2, sizex=20, sizey=20, sx=speed.get(), sy=speed.get(), color=colors[color].foreground, outline=colors[color].foreground, tag="ball")
ball.drawObject(canvas)
paddles = []
scores = []
bubbles = []
for i in range(players.get()):
if i == 0:
paddles.append(Paddle(23, height / 2, sizex=paddlew, sizey=paddleh, sy=paddlespeed, color=colors[color].foreground, outline=colors[color].foreground, tag="paddleL"))
canvas.bind_all('<s>', lambda event, paddle=paddles[0], canvas=canvas: down(event, paddle, canvas))
canvas.bind_all('<z>', lambda event, paddle=paddles[0], canvas=canvas: up(event, paddle, canvas))
if i == 1:
paddles.append(Paddle(width - 23, height / 2, sizex=paddlew, sizey=paddleh, sy=paddlespeed, color=colors[color].foreground, outline=colors[color].foreground, tag="paddleR"))
canvas.bind_all('<Down>', lambda event, paddle=paddles[1], canvas=canvas: down(event, paddle, canvas))
canvas.bind_all('<Up>', lambda event, paddle=paddles[1], canvas=canvas: up(event, paddle, canvas))
if i == 2:
paddles.append(Paddle(width / 2, 23, sizex=paddleh, sizey=paddlew, sx=paddlespeed, color=colors[color].foreground, outline=colors[color].foreground, tag="paddleT"))
canvas.bind_all('<f>', lambda event, paddle=paddles[2], canvas=canvas: left(event, paddle, canvas))
canvas.bind_all('<g>', lambda event, paddle=paddles[2], canvas=canvas: right(event, paddle, canvas))
if i == 3:
paddles.append(Paddle(width / 2, height - 23, sizex=paddleh, sizey=paddlew, sx=paddlespeed, color=colors[color].foreground, outline=colors[color].foreground, tag="paddleD"))
canvas.bind_all('<j>', lambda event, paddle=paddles[3], canvas=canvas: left(event, paddle, canvas))
canvas.bind_all('<k>', lambda event, paddle=paddles[3], canvas=canvas: right(event, paddle, canvas))
paddles[i].drawObject(canvas)
scores.append(Score(0, color=colors[color].foreground))
if i == 0:
scores[i].drawScore(canvas, height, width, one=True)
elif i == 1:
scores[i].drawScore(canvas, height, width, two=True)
elif i == 2:
scores[i].drawScore(canvas, height, width, three=True)
elif i == 3:
scores[i].drawScore(canvas, height, width, four=True)
if players.get() == 1:
paddles.append(Paddle(width - 23, height / 2, sizex=15, sizey=160, sy=15, color=colors[color].foreground, outline=colors[color].foreground, tag="paddleR"))
paddles[1].drawObject(canvas)
scores.append(Score(0, color=colors[color].foreground))
scores[1].drawScore(canvas, height, width, two=True)
rsx = random.randint(0, 1)
if rsx == 0:
rsx = -1
ball.sx = ball.sx * rsx
rsy = random.randint(0, 1)
if rsy == 0:
rsy = -1
ball.sy = ball.sy * rsy
ball.start = False
canvas.create_rectangle(0, 0, width, height, fill=colors[color].background, tag="rules")
rules(canvas, players.get())
canvas.after(5000, move_ball, canvas, ball, paddles, scores, bubbles)
return frame
def get_end_frame(master):
global winner
elapsed_time = round(Decimal(time.time() + 80 - start_time), 2)
end_time = ''
frame = tk.Frame(master)
if elapsed_time >= 60:
end_time = str(elapsed_time // 60) + " minute(s) et " + str(elapsed_time % 60) + " seconde(s)"
else:
end_time = str(elapsed_time) + " seconde(s)"
wins = "J" + winner + " gagne !"
winner = '0'
canvas = tk.Canvas(frame, bg=colors[color].background, height=height, width=width)
canvas.grid(column=0, row=0, columnspan=2)
canvas.create_text(width/2, height/2, text=wins, font=("Helvetica", 32), fill=colors[color].foreground)
canvas.create_text(width/2, height/2 + 50, text=end_time, font=("Helvetica", 25), fill=colors[color].foreground)
tk.Button(frame, text='Retour au menu', command=lambda: change_frame('menu')).grid(column=0, row=1)
tk.Button(frame, text='Rejouer', command=lambda: change_frame('game')).grid(column=1, row=1)
return frame
all_frames = {'game': get_game_frame, 'option': get_option_frame, 'menu': get_menu_frame, 'end': get_end_frame}
frame = get_menu_frame(root)
frame.pack()
root.mainloop()