[d3d805] openrct2.exe: std::_Func_class<void>::_Reset_copy #21945
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backtrace.io
Issue is related to a crash backtrace uploaded to OpenRCT2 devs.
crash
Game exits suddenly.
1 occurrence since (Wed May 01 2024 02:33:40 GMT+0000 (Coordinated Universal Time))
openrct2.exe
— 1 (100.00%)C:\Users\Sladjana\Documents\OpenRCT2\crash\c655d3a3-3d63-46fa-beee-be3bc1b03250.ini B
— 1 (100.00%)*
— 1 (100.00%)0x00
— 1 (100.00%)EXCEPTION_ACCESS_VIOLATION_EXEC
— 1 (100.00%)OpenRCT2, v0.4.10 (e55d761) provided by GitHub
— 1 (100.00%)55000000-cc5b-df0b-0000-000000000000
— 1 (100.00%){"frame":["std::_Func_class<void>::_Reset_copy","std::function<void __cdecl(void)>::{ctor}(std::function<void __cdecl(void)> const &)","construct_at(JobPool::TaskData * const,std::function<void __cdecl(void)> &,std::function<void __cdecl(void)> &)","std::_Default_allocator_traits<std::allocator<JobPool::TaskData> >::construct(std::allocator<JobPool::TaskData> &,JobPool::TaskData * const,std::function<void __cdecl(void)> &,std::function<void __cdecl(void)> &)","std::deque<JobPool::TaskData,std::allocator<JobPool::TaskData> >::_Emplace_back_internal<std::function<void (void)> &,std::function<void (void)> &>(std::function<void __cdecl(void)> &,std::function<void __cdecl(void)> &)","std::deque<JobPool::TaskData,std::allocator<JobPool::TaskData> >::emplace_back(std::function<void __cdecl(void)> &,std::function<void __cdecl(void)> &)","JobPool::AddTask(std::function<void __cdecl(void)>,std::function<void __cdecl(void)>)","ViewportPaint","ViewportRender","OpenRCT2::Ui::Windows::MainWindow::OnDraw","WindowDrawSingle","WindowDrawCore","WindowDraw","invoke","std::_Func_impl_no_alloc<`WindowDrawAll'::`2'::<lambda_1>,void,WindowBase *>::_Do_call","WindowVisitEach(std::function<void __cdecl(WindowBase *)>)","WindowDrawAll","OpenGLDrawingEngine::PaintWindows","OpenRCT2::Paint::Painter::Paint","OpenRCT2::Context::Draw","OpenRCT2::Context::RunFixedFrame","OpenRCT2::Context::RunFrame","OpenRCT2::Context::RunGameLoop","OpenRCT2::Context::RunOpenRCT2","NormalisedMain","wmain","invoke_main"]}
— 1 (100.00%)security
std::_Func_class<void>::_Reset_copy std::function<void __cdecl(void)>::{ctor}(std::function<void __cdecl(void)> const &) construct_at(JobPool::TaskData * const,std::function<void __cdecl(void)> &,std::function<void __cdecl(void)> &) std::_Default_allocator_traits<std::allocator<JobPool::TaskData> >::construct(std::allocator<JobPool::TaskData> &,JobPool::TaskData * const,std::function<void __cdecl(void)> &,std::function<void __cdecl(void)> &) std::deque<JobPool::TaskData,std::allocator<JobPool::TaskData> >::_Emplace_back_internal<std::function<void (void)> &,std::function<void (void)> &>(std::function<void __cdecl(void)> &,std::function<void __cdecl(void)> &) std::deque<JobPool::TaskData,std::allocator<JobPool::TaskData> >::emplace_back(std::function<void __cdecl(void)> &,std::function<void __cdecl(void)> &) JobPool::AddTask(std::function<void __cdecl(void)>,std::function<void __cdecl(void)>) ViewportPaint ViewportRender OpenRCT2::Ui::Windows::MainWindow::OnDraw WindowDrawSingle WindowDrawCore WindowDraw invoke std::_Func_impl_no_alloc<`WindowDrawAll'::`2'::<lambda_1>,void,WindowBase *>::_Do_call WindowVisitEach(std::function<void __cdecl(WindowBase *)>) WindowDrawAll OpenGLDrawingEngine::PaintWindows OpenRCT2::Paint::Painter::Paint OpenRCT2::Context::Draw OpenRCT2::Context::RunFixedFrame OpenRCT2::Context::RunFrame OpenRCT2::Context::RunGameLoop OpenRCT2::Context::RunOpenRCT2 NormalisedMain wmain invoke_main
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