We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
设置拾取模式为pixel后,添加bloompost报错,无法添加bloom 将拾取模式的代码注释以后,可以添加bloom
https://codepen.io/OriIIusion/pen/gOyWaEq 看此案例 1.默认开启pick,然后添加bloom,发现报错了,bloom没添加上 2.将pickmode代码注释掉,bloom可以正常添加
0.7.2
The text was updated successfully, but these errors were encountered:
Bloom的effect添加方式不对。你的sample中添加成功后效果如下
将BloomPost的添加方式改为 let job = Engine3D.startRenderView(this.view); job.addPost(new BloomPost())
Sorry, something went wrong.
感谢指点,已解决。
目前文档中只有通过以下一种方式添加 let postProcessing = this.scene.addComponent(PostProcessingComponent); postProcessing.addPost(BloomPost);
建议增加说明还有另一种添加的方式,并且增加提示按原来的方式添加和设置拾取模式为pixel时会发生冲突
发现了一种新的解决办法
Engine3D.startRenderView()源码中有这段 if (this.setting.pick.mode == "pixel") { let postProcessing = view.scene.getOrAddComponent(PostProcessingComponent); postProcessing.addPost(FXAAPost); }
Engine3D.startRenderView()
if (this.setting.pick.mode == "pixel") { let postProcessing = view.scene.getOrAddComponent(PostProcessingComponent); postProcessing.addPost(FXAAPost); }
所以这样也可以添加 let post = scene.getOrAddComponent(PostProcessingComponent); post.addPost(BloomPost);
let post = scene.getOrAddComponent(PostProcessingComponent); post.addPost(BloomPost);
No branches or pull requests
Bug描述
设置拾取模式为pixel后,添加bloompost报错,无法添加bloom
将拾取模式的代码注释以后,可以添加bloom
Bug复现流程
https://codepen.io/OriIIusion/pen/gOyWaEq
看此案例
1.默认开启pick,然后添加bloom,发现报错了,bloom没添加上
2.将pickmode代码注释掉,bloom可以正常添加
报错截图
测试引擎版本:
0.7.2
The text was updated successfully, but these errors were encountered: