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Engine anomalies stop emitter beams #25494

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EmeraldCandy opened this issue May 16, 2024 · 1 comment
Open
1 task done

Engine anomalies stop emitter beams #25494

EmeraldCandy opened this issue May 16, 2024 · 1 comment
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Feature Request This is not an issue, but a feature request

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@EmeraldCandy
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EmeraldCandy commented May 16, 2024

Exploit Reports

  • I confirm this issue is not an exploit. (Required)

BYOND Version

515.1635

Issue Description

I am unsure if this is actually intended or a bug, but the energized anomolies that the engine creates can stop emitter beams.

What did you expect to happen?

To go through the energetic anomoly, like other created anomolies

What happened instead?

It was stopped

Why is this bad/What are the consequences?

While technically a good thing as it can calm the engine, its inconsistent and can make more complicated engine setups annoying to manage if they require it to be above 5k EER. Its almost never an issue in ANY other situation, so I cant imagine it can be relevant in any other situation. You cant prevent them either, as walling off the way to the crystal wont matter. It will spawn inside of the path and just block it longer.

Steps to reproduce the issue.

Have an engine above 5k EER to spawn anomolies
have emitters online
have the emitter fire when an anomoly is in front of it

When did the problem start happening?

Forever, probably

Extra information

No response

Relevant log output/runtime error

No response

@BiancaWilkson
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This is currently intended behavior, I'll leave it up with the feature request tag in case someone wants to tackle this later. It shouldn't be too much of a hassle to add.

@BiancaWilkson BiancaWilkson added the Feature Request This is not an issue, but a feature request label May 16, 2024
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Labels
Feature Request This is not an issue, but a feature request
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