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Bug: Windows rendering problems. #690
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The thing that jumps out at me is that the target system only allows 12 Max Fragment Uniform Blocks, and I think we expect up to 15. Could be wrong, I'll have to dig into it. We might be able to reduce how many are used or optimise usage a bit. Could be something else entirely, too. |
This time with my windows desktop PC no bug (the bug is on my windows laptop) some differences i spotted in the reports are :
for future me : link to get a report |
Interesting! This is both good and bad news! 😅 Good news: Works on desktop, so it's not all Window's systems. If I can replicate the problem, then I stand a chance at debugging it. We'll see! 😬 |
Thank you very much for the additional testing @Elektrum-77. Very much appreciated! |
So I restarted my desktop (multiple times) before testing the code that my laptop build and host I will try to restart my desktop and my laptop (multiple times) to see if it fixes by itself |
Reports of problems on Windows, doesn't seem to be to browser specific, GPU is an Intel Iris.
Pong on Windows:
Pirate demo...
On Linux:
On Windows:
From the target system:
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