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I would like RPCS3's virtual Disney Infinity base to have some way of unlocking the MagicBand-exclusive content in the games.
Details
Each game in the Disney Infinity series (1.0, 2.0, and 3.0) featured exclusive content that could only be unlocked by scanning a Disney Parks MagicBand on the Base (https://disneyinfinity.fandom.com/wiki/MagicBand).
I'm pretty sure it should be possible to create a dummy MagicBand .bin file that could be detected through the Infinity Manager on RPCS3.
The text was updated successfully, but these errors were encountered:
All this would need is someone to decrypt a dump obtained from a magic band to see what id it is represented by in game, @blan44 have you backed up data from a magic band you own?
All this would need is someone to decrypt a dump obtained from a magic band to see what id it is represented by in game, @blan44 have you backed up data from a magic band you own?
No, I’m not sure what I would need to back up data.
Quick summary
I would like RPCS3's virtual Disney Infinity base to have some way of unlocking the MagicBand-exclusive content in the games.
Details
Each game in the Disney Infinity series (1.0, 2.0, and 3.0) featured exclusive content that could only be unlocked by scanning a Disney Parks MagicBand on the Base (https://disneyinfinity.fandom.com/wiki/MagicBand).
I'm pretty sure it should be possible to create a dummy MagicBand .bin file that could be detected through the Infinity Manager on RPCS3.
The text was updated successfully, but these errors were encountered: