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Occasionally in battle, the entire system will lock up and then Ryujinx closes itself suddenly. It unfortunately took 28ish turns of constant battles to cause the crash. I was on the Divine Paralogue - The Ancestor map. I do not know if it is that map, the amount of fights I did, or the turn count. Since it happened as the fight was ending, I will assume fights for reproduction steps. This crash was against a Wyvern like enemy if that matters.
The last lines from the log read
01:52:15.513 |E| GUI.RenderThread Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\CommandBufferPool.cs:line 281
at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineFull.cs:line 273
at Ryujinx.Graphics.Vulkan.Window.Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\Window.cs:line 344
at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_1[T](Span`1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\CommandHelper.cs:line 43
at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 144
at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(ThreadStart gpuLoop) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 113
at Ryujinx.Ava.AppHost.RenderLoop() in D:\a\Ryujinx\Ryujinx\src\Ryujinx\AppHost.cs:line 925
at System.Threading.Thread.StartCallback()
Reproduction steps
Play through the game until you beat Chapter 6.
Once on the world map, there should be a path that goes along the left side of the world map, follow that path to a new sub-world map
Begin the Divine Paralogue - The Ancestor
Do as many fights as possible, enemy reinforcements begin spawning in threes at the bottom of the map after you pass the 2nd ice row in the castle like structure. They will spawn for 35ish turns apparently, and will spawn every 3 turns. Fight every single one.
Eventually it may crash. If it doesn't crash before the end of the chapter, then I believe you avoided it.
You will need the Expansion Pass DLC for the title to play on the exact map I was playing on.
Unknown if this is a factor currently, but I was using the Borderless Gaming application (found on Steam) to have Ryujinx as a borderless window. I'll play without it borderless for a bit at a later date and update if that made a difference.
The text was updated successfully, but these errors were encountered:
Description of the issue
Occasionally in battle, the entire system will lock up and then Ryujinx closes itself suddenly. It unfortunately took 28ish turns of constant battles to cause the crash. I was on the Divine Paralogue - The Ancestor map. I do not know if it is that map, the amount of fights I did, or the turn count. Since it happened as the fight was ending, I will assume fights for reproduction steps. This crash was against a Wyvern like enemy if that matters.
The last lines from the log read
Reproduction steps
Log file
[Ryujinx_1.1.1291_2024-04-28_23-14-08.log] (https://github.com/Ryujinx/Ryujinx/files/15145803/Ryujinx_1.1.1291_2024-04-28_23-14-08.log)
OS
WIndows 11
Ryujinx version
1.1.1291
Game version
2.0.0
CPU
Ryzen 5800X
GPU
Nvidia 4070 - Driver 551.86
RAM
32GB
List of applied mods
No response
Additional context?
You will need the Expansion Pass DLC for the title to play on the exact map I was playing on.
Unknown if this is a factor currently, but I was using the Borderless Gaming application (found on Steam) to have Ryujinx as a borderless window. I'll play without it borderless for a bit at a later date and update if that made a difference.
The text was updated successfully, but these errors were encountered: