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steam has concurrent limit when one andorid device does secondConfirmation? #33

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stacklesshaha opened this issue Mar 20, 2018 · 2 comments

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@stacklesshaha
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hello,should this question be here? if not just delete it. when i use async method to send 50 tradeoffers at the same time,20 tradeoffers make it(STEAM's limit is 5 tradeoffers with the same partner),but when i do androidSecondConfirm using async method,just 1 or 2 secondConfirms make it,the others return "{"success":false}" from steamcommunity.com.
this is my webRequestUrl:
string allowp = SteamGuardAccount.GenerateConfirmationQueryParams("allow");
string allowUrl = $"https://steamcommunity.com/mobileconf/ajaxop?op=allow&{allowp}&cid={data_confid}&ck={data_key}";
does steam have concurrent limit when one andorid device does secondConfirmation? if so,I have to control the concurrent in my code? appropriate for any reply

@SamerAlsayegh
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I am not exactly sure if Steam has a concurrent limit (never had that issue myself). But what I do know, is they have a rate-limit, so you might be hitting that instead? Otherwise a possible solution is to spread the requests over a 10 second time frame or so, and see how that works out? If it does, probably means there is concurrent limit, otherwise its a rate limit.

@stacklesshaha
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concurrent limit is not equal to ratelimit, I didn't exceed the rate limit beacause all my request's HttpStats are 200,all my secondAndroidConfirm requests are different in parameters

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