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[Bug]: Godot Installation running in the background #13248

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sylbeth opened this issue May 7, 2024 · 2 comments
Open
3 tasks done

[Bug]: Godot Installation running in the background #13248

sylbeth opened this issue May 7, 2024 · 2 comments
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@sylbeth
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sylbeth commented May 7, 2024

Prerequisites

  • I have written a descriptive issue title.
  • I have searched all issues/PRs to ensure it has not already been reported or fixed.
  • I have verified that I am using the latest version of Scoop and corresponding bucket.

Package Name

godot

Expected/Current Behaviour

When executing godot, it is expected to retrieve the standard output from the terminal. I am using godot-rust, and I need it for debugging purposes of my code. The problem is, every time I run the command, nothing gets printed, and I am able to execute other commands. I talked about it in the godot-rust server and it seems likely that the scoop intallation might be running godot on the background, but it should be in the foreground, since I believe it is more useful to be able to see the output than, just not.

Steps to Reproduce

PS> scoop install godot
PS> godot

Possible Solution

If it is running in the background, running it in the foreground might solve it.

Scoop and Buckets Version

PS> scoop --version
Current Scoop version:
d285bb08 (HEAD -> master, tag: v0.4.1, origin/master, origin/HEAD) chore(release): Bump to version 0.4.1 (#5924)

'main' bucket:
4288604a9 (HEAD -> master, origin/master, origin/HEAD) vector: Update to version 0.38.0

'extras' bucket:
b0ba16044 (HEAD -> master, origin/master, origin/HEAD) ucheck: Update to version 5.4.0

Scoop Config

last_update         scoop_repo                              scoop_branch
-----------         ----------                              ------------
07/05/2024 21:48:59 https://github.com/ScoopInstaller/Scoop master

PowerShell Version

PS> $PSVersionTable

Name                           Value
----                           -----
PSVersion                      5.1.19041.4355
PSEdition                      Desktop
PSCompatibleVersions           {1.0, 2.0, 3.0, 4.0...}
BuildVersion                   10.0.19041.4355
CLRVersion                     4.0.30319.42000
WSManStackVersion              3.0
PSRemotingProtocolVersion      2.3
SerializationVersion           1.1.0.1

Additional Softwares

No response

@sylbeth sylbeth added the bug label May 7, 2024
@sylbeth
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sylbeth commented May 7, 2024

As an addendum, I believe this is the intended behaviour from godot since in their documentation they expect those arguments to work, but, for example, -h, which doesn't even output anything.

@sylbeth
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sylbeth commented May 8, 2024

As I've been informed, this may be due to Godot's Scoop manifest using godot.exe instead of godot.console.exe. Since this may fix this, could we have it changed? Although I have no knowledge whether that's going to fix the problem.

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