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FlashNadeExploded / ExplosiveNadeExploded gets called without a previous WeaponFiredEvent, when player dies before throwing. #125

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master117 opened this issue Aug 22, 2017 · 2 comments

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@master117
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master117 commented Aug 22, 2017

Using the newest version Demoinfo, I found that some demos fire FlashNadeExploded before a WeaponFiredEvent with a FlashNade appears. I subscribed to both WeaponFired and FlashNadeExploded, and none of the WeaponFired calls contained a FlashNade. I do not know if this affects other grenade types as well.

Here is a sample Demo with the problem, problem occurs in round 1:
https://1drv.ms/u/s!Ans7g8s_3m0Jg4oj-s9KgkIIURtt6w

@master117
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This affects at least HE grenades too, the problem seems to be that dieing/getting killed with a primed nade does not lead to a weaponfired event. The nade explodes but never was thrown.

@master117 master117 changed the title FlashNadeExploded gets called without a previous WeaponFiredEvent. FlashNadeExploded / ExplosiveNadeExploded gets called without a previous WeaponFiredEvent, when player dies before throwing. Feb 7, 2018
@moritzuehling
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moritzuehling commented Feb 7, 2018

This is an issue of CS:GO, not the parser, so I think I'll be closing this.

I'm not saying this isn't a problem, but I feel like we're better served with setting up a "known quirks"-page than trying to fix this in the parser - this feels like it should be handled by the consumer.

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