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If you mean like Gaussian Splatting, I haven't seen anyone do that with StereoKit yet! While it may be possible to implement, I would be hesitant to do it on a HoloLens. To come close in terms of performance, you might need some additional graphics features SK doesn't support well yet, like compute shaders. |
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I saw the name and a sample file, couldn't remember its real name. It is impressive on a computer screen. Just wondering... Thanks. |
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@maluoi Do you know of any support for ply types and how we might incorporate those into the HoloLens?
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