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I often saw this bug back in my childhood while playing tr2 and tr4 on ps1. This was happening in the moment when Lara inverts her horizontal rotation (back/forward jump with roll and rolling on land)
It really is an issue with CalcLaraMatrices, most likely a sign error somewhere but the actual bug has not been fixed yet, it's quite tricky to debug but I'm sure I'll think of something.
When rolling, Lara gets really thin for some reason. I am 80% sure this behavior isn't vanilla.
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