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plot-flags.md

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Plot flags

Introduction

The extensive flagging system allows you to do all sorts of things such as setting the plot weather.

Setting a flag is easy, just use /plot flag set <flag> <value>. For a boolean flag, the value would either be 'true' or 'false'.

Flag List

To bring up a list of flags use /plot flag list. These values are clickable, and clicking a flag name will show you information about that particular flag. You can also use /plot flag info <flag> directly, if you already know the flag name.

Flag system

Default Plot and Road Flags

You can set default flags per world in the plugins/PlotSquared/config/worlds.yml. Default flags will be present in each claimed plot unless a different value is manually set for that plot.

The following is an example of setting the use flag to allow interaction with doors, and trapdoors, levers, gates, pressure plates, buttons and trip wires:

worlds:
  <world>:
    [...]
    flags:
      use: "oak_door,iron_trapdoor,lever,acacia_fence_gate,light_weighted_pressure_plate,oak_button,tripwire"
      pvp: true

<world> indicates the name of that plotworld.

You can use Vanilla block tags too.

The same works for road flags.

Example:

worlds:
  <world>:
    [...]
    road:
      [...]
      flags:
        use: "oak_door,iron_trapdoor,lever,acacia_fence_gate,light_weighted_pressure_plate,oak_button,tripwire"
        pvp: true

<world> indicates the name of that plotworld.

Flag types

BlockTypeList

A list of blocks, supporting both legacy numerical IDs and new string IDs e.g.

  • grass_block for grass blocks
  • 7 for bedrock
  • 7,3 for bedrock and dirt
  • 35:14,35:15 for red and black wool

These flags also support vanilla-tags, like:

  • #signs for all sign types
  • #buttons for all button types

Boolean

Accepts true or false.

Double

Accepts any decimal number (all real numbers).

Enum

Accepts a predefined collection of values.

Integer

Accepts all integers.

Internal

Flags used internally.

Miscellaneous

Accept commands with multiple parameters, e.g /gamemode creative.

String

Accept flags with multiple string parameters, e.g. /plot f set greeting Welcome to my plot!

TeleportDeny

Accepts the follow plot membership trusted, members, nonmembers, nontrusted and nonowners.

Timed

A binary tuple of numbers e.g. 53 6 or 7 93.

Flag Permissions

Basic Permission Schema

To give a player access to a flag, you need to assign the following permissions, and exchange the value if wanted:

  • plots.set.flag
  • plots.flag
  • plots.flag.add
  • plots.flag.remove

{% hint style="info" %} Also, you can assign plots.permpack.basicflags to cover the following permissions and lots of the basic flags. {% endhint %}

Flag specific permission

plots.set.flag.<name>.* (e.g. plots.set.flag.fly.*) The asterisk covers the values of the flag, if it's a boolean flag you cover true and false, if it's a Long flag you cover all positive numbers and so on. Make sure to decide whether you need it or not.

Terminology

The following tables contain phrases covering certain stances of plot member inheritance and flag states. We will explain the phrases used below.

  • Player: The player, as in user of the server.
  • Guest: Person who is not added to the plot tiers.
  • False: The flag intended behavior is not enabled by default.
  • True: The flag intended behavior is enabled by default.
  • None: The flag intended behavior is not set by default.
  • Infinity: The flag is not bound to an amount and allows infinite types of the flag.
  • Null: The flag intended behavior cannot be set outside of the API.
  • Empty: The flag variable is empty and won't appear to the user.
  • Not Buyable: The flag variable is not set, therefore the plot is not buyable.
  • Disabled: The flag variable is not set, therefore the intended behavior is not defined.

Entity Categories

Flags such as mob caps, interaction flags, etc, make use of entity categories. PlotSquared divides entities in the following categories:

  • animal: cod donkey squid skeleton_horse mule trader_llama parrot zombie_horse cow horse bee polar_bear pufferfish cat bat salmon fox pig llama iron_golem turtle tropical_fish sheep snow_golem mooshroom ocelot dolphin chicken wolf panda rabbit
  • hostile: blaze pillager skeleton giant elder_guardian zombie_pigman end_crystal ravager ghast guardian vindicator magma_cube spider creeper wither evoker slime illusioner phantom witch wither_skeleton husk ender_dragon cave_spider stray enderman silverfish endermite vex zombie drowned zombie_villager, shulker
  • player: player
  • projectile: ender_pearl dragon_fireball fireball wither_skull llama_spit fishing_bobber experience_bottle egg arrow small_fireball
  • vehicle: spawner_minecart donkey pig llama furnace_minecart skeleton_horse mule hopper_minecart trader_llama zombie_horse tnt_minecart boat chest_minecart horse command_block_minecart minecart
  • villager: villager wandering_trader snowball spectral_arrow shulker_bullet potion trident
  • hanging: item_frame leash_knot painting
  • other: dragon_fireball tnt experience_orb lightning_bolt fireball wither_skull area_effect_cloud evoker_fangs eye_of_ender armor_stand small_fireball firework_rocket falling_block item
  • tamable: cat trader_llama parrot zombie_horse donkey wolf llama horse skeleton_horse mule

Flags

BlockTypeList

Name Description Default Value
break Define a list of materials players should be able to break in the plot even when they aren’t added to the plot. None
place Define a list of materials players should be able to place in the plot even when they aren’t added to the plot. None
use Define a list of materials players should be able to interact with in the plot even when they aren’t added to the plot. None

Boolean

Name Description Default Value
animal-attack Set to true to allow animals to be attacked in the plot. False
animal-interact Set to true to allow animals to be interacted with in the plot. False
beacon-effects Set to false to disable beacon effects on the plot. True
block-burn Set to true to allow blocks to burn within the plot. False
block-ignition Set to false to disallow blocks to ignite within the plot. True
chat Set to false to prevent plot chat on the plot. False
concrete-harden Set to false to disable concrete powder forming to concrete with water. True
coral-dry Set to true to allow corals to dry within the plot. False
crop-grow Set to false to disable crop growing on the plot. True
copper-oxide Set to true to allow copper to oxide within the plot. False
deny-exit Set to true to disallow players from exiting the plot. False
deny-portal-travel Prevents players from travelling across dimensions by using portals. False
deny-portals Prevents players from creating portals of any kind. False
device-interact Set to true to allow devices to be interacted with in the plot. False
disable-physics Set to true to disable block physics in the plot. False
drop-protection Set to true to prevent dropped items from being picked up by non-members of the plot. False
edit-sign Set to true to allow players to edit signs in the plot or on the road. False
entity-change-block Set to true to allow entities to change blocks within the plot, if not covered by other flags. False
explosion Set to true to allow explosions inside a plot. False
fishing Set to true to allow guests to use a fishing rod in the plot. False
fly Set to true to enable flight within the plot. False
forcefield Set to true to enable member forcefield in the plot. False
grass-grow Set to false to disable grass to grow within the plot. True
hanging-break Set to true to allow guests to break hanging objects in the plot. Applies to the following entity categories: hanging False
hanging-place Set to true to allow guests to hang objects in the plot. False
hide-info Set to true to hide plot information. False
hostile-attack Set to true to enable players to attack hostile mobs in the plot. False
hostile-interact Set to true to allow players to interact with hostile mobs in the plot. False
ice-form Set to true to allow ice to form in the plot. False
ice-melt Set to true to allow ice to melt in the plot. False
instabreak Set to true to allow blocks to be instantaneously broken in survival mode. False
invincible Set to true to prevent players from taking damage inside the plot. False
item-drop Set to false to prevent items from being dropped inside the plot. True
keep-inventory Prevents players from dropping their items when they die inside the plot. False
kelp-grow Set to false to disable kelp to grow in the plot. True
leaf-decay Set to false to prevent leaves from decaying. True
lectern-read-book Prevent players taking books from lecterns. False
misc-break Set to true to allow guests to break miscellaneous items. Applies to the following entity categories: armorstands False
misc-place Set to true to allow guests to place miscellaneous items. False
misc-interact Set to true to allow guests to interact with miscellaneous items. Applies to the following entities
mob-break Set to true to allow mobs to break blocks within the plot. False
mob-place Set to true to allow mobs to place blocks within the plot. False
mycel-grow Set to false to disable mycelium to grow in the plot. True
no-worldedit Set to true to disable (FastAsync)WorldEdit usage within the plot. False
notify-enter Set to true to notify the plot owners when someone enters the plot. False
notify-leave Set to true to notify the plot owners when someone leaves the plot. False
player-interact Set to true to allow guests to interact with players in the plot. False
pve Set to true to enable PVE inside the plot. False
pvp Set to true to enable PVP inside the plot. False
prevent-creative-copy Prevents people from copying item NBT data in the plot unless they're added as members. False
projectiles Prevents guests from shooting projectiles on the plot when set to false. False
projectile-change-block Set to true to allow projectiles to change blocks (tnt, etc.) on the plot. False
redstone Set to false to disable redstone in the plot. True
server-plot Set to true to turn the plot into a server plot. This is equivalent to setting the server as the plot owner. False
snow-form Set to false to disallow snow to form within the plot. False
snow-melt Set to true to allow snow to melt within the plot. True
soil-dry Set to true to allow soil to dry within the plot. False
tamed-attack Set to true to allow guests to attack tamed animals in the plot. False
tamed-interact Set to true to allow guests to interact with tamed animals in the plot. False
untrusted-visit Set to false to disallow untrusted players from visiting the plot. True
vehicle-break Set to true to allow guests to break vehicles in the plot. False
vehicle-place Set to true to allow guests to place vehicles in the plot. False
vehicle-use Set to true to allow guests to use vehicles in the plot. Applies to the following entity categories: vehicle False
villager-interact Set to true to allow guests to interact with villagers in the plot. False
vine-grow Set to false to disable vines to grow within the plot. True

Double

Name Description Default Value
price If set a plot can be bought for this price using /plot buy. Requires economy to be enabled and lists plots under /plots list forsale. Not Buyable

Enum

Name Description Default Value
deny-teleport Deny a certain group from teleporting to the plot. Available groups: members, nonmembers, trusted, nontrusted, nonowners None
liquid-flow Set to false to disable liquid flowing. None
titles Set to true to allow the plot title when someone enters the plot. None
weather Specifies the simulated weather inside the plot. This hasn’t an effet of weather dependent game mechanics. None

Integer

Name Description Default Value
animal-cap Set to an integer value to limit the amount of animals on the plot. Applies to the following entity categories: animal, villager, tamable Infinity
entity-cap Set to an integer value to limit the amount of entities on the plot. Infinity
hostile-cap Set to an integer value to limit the amount of hostile entities on the plot. Applies to the following entity categories: hostile Infinity
misc-cap Set to an integer value to limit the amount of miscellaneous entities on the plot. Applies to the following entity categories: projectile, other, hanging Infinity
mob-cap Set to an integer value to limit the amount of mobs on the plot. Applies to the following entity categories: animal, villager, tamable, hostile Infinity
vehicle-cap Set to an integer value to limit the amount of vehicles on the plot. Applies to the following entity categories: vehicle Infinity
time Specifies the simulated time inside the plot. This has no effect of time dependent game mechanics. Disabled

Internal

Name Description Default Value
analysis A multi purpose debug analysis flag. Null
done Mark a plot as done. Null

Miscellaneous

Name Description Default Value
blocked-cmds A list of commands that are blocked in the plot. None
gamemode Determines the gamemode in the plot. None
guest-gamemode Determines the guest gamemode in the plot. None
music Set to a music disk ID (item name) to play the music disc. None

String

Name Description Default Value
description Plot description. None
farewell Message sent to players when leaving the plot. None
greeting Message sent to players on plot entry. None
plot-title Set the pop-up title's title and subtitle. Format: /plot flag set title "A title" "The subtitle" None

Timed

Name Description Default Value
feed Specify an interval in seconds and an optional amount by which the players will be fed (amount is 0 by default = vanilla-regeneration). None
heal Specify an interval in seconds and an optional amount by which the players will be healed (amount is 0 by default = vanilla-regeneration). None