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master 5409d2a
5.2
win
异步加载的Actor,ReceiveBeginPlay,ReceiveEndPlay 无法重写,因为这两个函数是protected的
打包后,某些继承引擎的Actor摆放到场景中通过异步加载的时候没有走到TsConstruct,然后在下面重定向UFunction的时候由于ReceiveBeginPlay和ReceiveEndPlay 是protected的所以没有绑定成功
The text was updated successfully, but these errors were encountered:
尝试在异步加载的时候把UTypeScriptGeneratedClass::execLazyLoadCallJS加入NativeFunction,但是面临了新的问题。 在execLazyLoadCallJS中调用了PinedDynamicInvoker->NotifyReBind(Class),导致NativeFunctionLookupTable中的函数存在两份,因为ObjectInitialize加入了一份,RedirectToTypeScript中又加入了一份 同名的两个结构一个指向了execLazyLoadCallJS,一个指向了execCallJS
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ReceiveBeginPlay我一直都作为基础例子来演示的,可以的啊,异步加载会导致方法变成protected?
你是开启了AsyncLoadingThreadEnabled?
AsyncLoadingThreadEnabled是开启的,我看之前不是说支持了么
Actor的这几个函数本来就是protected的
chexiongsheng
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前置阅读 | Pre-reading
Puer的版本 | Puer Version
master 5409d2a
UE的版本 | UE Version
5.2
发生在哪个平台 | Platform
win
错误信息 | Error Message
异步加载的Actor,ReceiveBeginPlay,ReceiveEndPlay 无法重写,因为这两个函数是protected的
问题重现 | Bug reproduce
打包后,某些继承引擎的Actor摆放到场景中通过异步加载的时候没有走到TsConstruct,然后在下面重定向UFunction的时候由于ReceiveBeginPlay和ReceiveEndPlay 是protected的所以没有绑定成功
The text was updated successfully, but these errors were encountered: