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Rotation seems to be 180° off #51

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jdrueckert opened this issue Nov 29, 2020 · 2 comments
Open

Rotation seems to be 180° off #51

jdrueckert opened this issue Nov 29, 2020 · 2 comments
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Status: Needs Discussion Requires help discussing a reported issue or provided PR Type: Bug Issues reporting and PRs fixing problems Type: Question Issue intended to help understanding something that is unclear

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@jdrueckert
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The models of the entities moving based on some behavior are rotated according to where they move.

When doing a cleanup after the switch to gLTF I had to rotate many source models because they walked backwards.
Also I recently observed that while with the rotated model, gooeys in gameplays using Behaviors now move forward, they don't in GooeyDefence where there's no rotation applied on movement.

This makes me believe it's a matter of the rotation application in Behaviors rather than an issue with the gLTF code in the engine.

@jdrueckert jdrueckert added Type: Bug Issues reporting and PRs fixing problems Status: Needs Discussion Requires help discussing a reported issue or provided PR Type: Question Issue intended to help understanding something that is unclear labels Nov 29, 2020
@jdrueckert
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FYI @casals

@jdrueckert
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@skaldarnar just found out that what I observed in GooeyDefence only happens for gooeys spawned with spawnPrefab. Still worth investigating, whether the models are correctly dealt with.

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