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This is a fancy way of using environment images projected as if the objects are in the ground, (one of the problem using images as background into the scenes is that, seems like the object are always floating, this "fix" that)
Description
This is a fancy way of using environment images projected as if the objects are in the ground, (one of the problem using images as background into the scenes is that, seems like the object are always floating, this "fix" that)
Suggested solution
You can check here: https://threejs.org/examples/?q=ground#webgl_materials_envmaps_groundprojected
Alternative
We can use a completely new component OR update the actual Environment component, adding one more props (I would prefer this option)
Additional context
No response
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