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合并game-engine模块到common与cllient模块 #96

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mouse0w0 opened this issue Nov 5, 2021 · 3 comments
Open

合并game-engine模块到common与cllient模块 #96

mouse0w0 opened this issue Nov 5, 2021 · 3 comments

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@mouse0w0
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mouse0w0 commented Nov 5, 2021

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@mouse0w0 mouse0w0 added this to To do in Alpha Update 3 - Multiplayer Update via automation Nov 14, 2021
@mouse0w0 mouse0w0 changed the title 合并game-engine模块到common模块 合并game-engine模块到common与cllient模块 Nov 14, 2021
@mouse0w0
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BlockDisplay中不但描述了模型的路径,还描述了方块的渲染类型(renderType),以及方块是否可视(visible),是否需要将这些属性放到模型文件中。

如果这样做,那么可能降低作弊者的作弊难度,只需要在模型文件里修改方块属性即可实现透视方块。

@xtexChooser
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降低作弊难度有必要阻止吗(

@mouse0w0
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降低作弊难度有必要阻止吗(

也许没必要阻止,毕竟客户端都开源的,真要作弊也阻止不了。

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