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AlgorandUnity

Unity example using Algorand .NET SDK

How to install Unity3D

In this example we will use Unity 3D Version 2019.4.14f1 Personal Edition.

To download and install Unity, please see: https://store.unity.com/download-nuo

We also use the Algorand SDK .NET based on this Github repo: https://github.com/RileyGe/dotnet-algorand-sdk and some free Unity Assets like:

Special thanks to ManHunter for his “A little and simple background tasks processor for Unity” created for this demo (MIT License). (https://github.com/manhunterita)

In the example we use Purestake Algorand Public Node in TESTNET. It is more convenient for a possible final application in Unity to use a remote system such as Purestake by creating the various Algorand transactions locally via the .NET SDK.

Pull requests

  1. [Fork] the project, clone your fork, and configure the remotes.
  2. Create a new topic branch (from master) to contain your feature, chore, or fix.
  3. Commit your changes in logical units.
  4. Push your topic branch up to your fork.
  5. [Open a Pull Request] with a clear title and description.

Licenses

  • Only the code in Assets/Scripts is released under the MIT license..
  • Other code libraries in Assets/Thirdparty all come with their own licenses.
  • Any binary resources are more or less there on a "fair use" basis, don't assume that you can just copy and use them.