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A friend has suggested that the only way to track it now might be to check the base mana of the player is more than 5% or so higher than baseline and to look for any events of the Arcane Familiars damage which is 225119 Arcane Assault
Might be possible to consider something like number of casts per second during the fight for Arcane Assault.
Eg - Eranog Heroic was 194 Seconds and there was 77 Casts which is roughly every 2.5 seconds. So if we said [Fight In Seconds]/[Count of Arcane Assault] > 3 then there was downtime.
With the changes made to Arcane Familiar from SL, it seems to not work anymore. I have never seen it say anything but 0% uptime when this is not true.
Suggest we fix it or just turn off the module completely as not to give false suggestions.
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