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Currently if you wipe on a Boss with 0,X% Life left the HP Progress-Bar is filled up completly.
Wouldn't it be better if the percentaged get floored by Math.floor?
So there still would be a gap visible - currently you can't tell why this bar is orange instead of green since it's completly full.
The Question might be still the same.
With Boss HP at >99,0% it would be good to actually see a orange Bar at all.
With Boss HP at <1,0% a visible gap would be nice to see.
Currently if you just work with decimals there would be half-pixels in the calculation which obviously cannot be displayed.
-> And we got the "issue" - which is a issue in my oppinion - which occurs in the described two cases.
Currently if you wipe on a Boss with 0,X% Life left the HP Progress-Bar is filled up completly.
Wouldn't it be better if the percentaged get floored by Math.floor?
So there still would be a gap visible - currently you can't tell why this bar is orange instead of green since it's completly full.
https://github.com/WoWAnalyzer/WoWAnalyzer/blob/940a0e1ed0970f5d5732c729b6b904d94cad73e1/src/interface/report/FightSelectionPanelList.tsx#L94C85-L94C85
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