forked from IntellectualSites/FastAsyncWorldEdit
-
Notifications
You must be signed in to change notification settings - Fork 0
/
MaskFactory.java
216 lines (193 loc) · 8.97 KB
/
MaskFactory.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extension.factory;
import com.fastasyncworldedit.core.configuration.Caption;
import com.fastasyncworldedit.core.extension.factory.parser.mask.AdjacentMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.AngleMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.BesideMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.ExtremaMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.FalseMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.LiquidMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.ROCAngleMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.RadiusMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.RichMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.RichOffsetMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.SimplexMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.SurfaceAngleMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.SurfaceMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.TrueMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.WallMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.XAxisMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.YAxisMaskParser;
import com.fastasyncworldedit.core.extension.factory.parser.mask.ZAxisMaskParser;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.factory.parser.mask.AirMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.BiomeMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.BlockCategoryMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.BlockStateMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.BlocksMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.ExistingMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.ExpressionMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.LazyRegionMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.NegateMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.NoiseMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.OffsetMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.RegionMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.SolidMaskParser;
import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.NoMatchException;
import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.MaskIntersection;
import com.sk89q.worldedit.internal.registry.AbstractFactory;
import com.sk89q.worldedit.internal.registry.InputParser;
import com.sk89q.worldedit.util.formatting.text.TextComponent;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
/**
* A registry of known {@link Mask}s. Provides methods to instantiate
* new masks from input.
*
* <p>Instances of this class can be taken from
* {@link WorldEdit#getMaskFactory()}.</p>
*/
public final class MaskFactory extends AbstractFactory<Mask> {
//FAWE start - rich mask parsing
private final RichMaskParser richMaskParser;
//FAWE end
/**
* Create a new mask registry.
*
* @param worldEdit the WorldEdit instance
*/
public MaskFactory(WorldEdit worldEdit) {
super(worldEdit, new BlocksMaskParser(worldEdit));
//FAWE start - rich mask parsing
richMaskParser = new RichMaskParser(worldEdit);
//FAWE end
register(new ExistingMaskParser(worldEdit));
register(new AirMaskParser(worldEdit));
register(new SolidMaskParser(worldEdit));
register(new LazyRegionMaskParser(worldEdit));
register(new RegionMaskParser(worldEdit));
register(new OffsetMaskParser(worldEdit));
register(new NoiseMaskParser(worldEdit));
register(new BlockStateMaskParser(worldEdit));
register(new NegateMaskParser(worldEdit));
register(new ExpressionMaskParser(worldEdit));
register(new BlockCategoryMaskParser(worldEdit));
register(new BiomeMaskParser(worldEdit));
//FAWE start
// Mask Parsers from FAWE
register(new AdjacentMaskParser(worldEdit));
register(new AngleMaskParser(worldEdit));
register(new BesideMaskParser(worldEdit));
register(new ExtremaMaskParser(worldEdit));
register(new FalseMaskParser(worldEdit));
register(new LiquidMaskParser(worldEdit));
register(new RadiusMaskParser(worldEdit));
register(new RichOffsetMaskParser(worldEdit));
register(new ROCAngleMaskParser(worldEdit));
register(new SimplexMaskParser(worldEdit));
register(new SurfaceMaskParser(worldEdit));
register(new TrueMaskParser(worldEdit));
register(new WallMaskParser(worldEdit));
register(new XAxisMaskParser(worldEdit));
register(new YAxisMaskParser(worldEdit));
register(new ZAxisMaskParser(worldEdit));
register(new SurfaceAngleMaskParser(worldEdit));
//FAWE end
}
@Override
public List<String> getSuggestions(String input, final ParserContext parserContext) {
final String[] split = input.split(" ");
if (split.length > 1) {
String prev = input.substring(0, input.lastIndexOf(" ")) + " ";
return super.getSuggestions(split[split.length - 1], parserContext).stream().map(s -> prev + s).collect(Collectors.toList());
}
return super.getSuggestions(input, parserContext);
}
@Override
public Mask parseFromInput(String input, ParserContext context) throws InputParseException {
List<Mask> masks = new ArrayList<>();
for (String component : input.split(" ")) {
if (component.isEmpty()) {
continue;
}
//FAWE start - rich mask parsing
Mask match = richMaskParser.parseFromInput(component, context);
if (match != null) {
masks.add(match);
continue;
}
parseFromParsers(context, masks, component);
//FAWE end
}
return getMask(input, masks);
}
//FAWE start - rich mask parsing
private void parseFromParsers(
final ParserContext context,
final List<Mask> masks,
final String component
) {
Mask match = null;
for (InputParser<Mask> parser : getParsers()) {
match = parser.parseFromInput(component, context);
if (match != null) {
break;
}
}
if (match == null) {
throw new NoMatchException(Caption.of("worldedit.error.no-match", TextComponent.of(component)));
}
masks.add(match);
}
/**
* Parses a mask without considering parsing through the {@link RichMaskParser}, therefore not accepting
* "richer" parsing where & and , are used. Exists to prevent stack overflows.
*
* @param input input string
* @param context input context
* @return parsed result
* @throws InputParseException if no result found
*/
public Mask parseWithoutRich(String input, ParserContext context) throws InputParseException {
List<Mask> masks = new ArrayList<>();
for (String component : input.split(" ")) {
if (component.isEmpty()) {
continue;
}
parseFromParsers(context, masks, component);
}
return getMask(input, masks);
}
private Mask getMask(final String input, final List<Mask> masks) {
switch (masks.size()) {
case 0:
throw new NoMatchException(Caption.of("worldedit.error.no-match", TextComponent.of(input)));
case 1:
return masks.get(0).optimize();
default:
return new MaskIntersection(masks).optimize();
}
}
//FAWE end
}